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48 lines
883 B
C#
48 lines
883 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AndroidDeviceDetection : ModuleRules
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{
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public AndroidDeviceDetection( ReadOnlyTargetRules Target ) : base(Target)
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{
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BinariesSubFolder = "Android";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Json",
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"JsonUtilities",
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"PIEPreviewDeviceSpecification"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"TcpMessaging",
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Runtime/Core/Public/Android"
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"TcpMessaging"
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}
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);
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}
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}
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