Files
UnrealEngineUWP/Engine/Source/Runtime/Apple/AudioMixerAudioUnit/Private/AudioMixerAudioUnit.cpp
Maxwell Hayes 7576be19b8 Fix for CIS error in Dev-Anim (missing include)
#rb Ethan.Geller
#jira UE-80493

[CL 8781358 by Maxwell Hayes in Main branch]
2019-09-17 18:50:40 -04:00

24 lines
604 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
Concrete implementation of FAudioDevice for Apple's CoreAudio
*/
#include "AudioMixer.h"
#include "AudioMixerPlatformAudioUnit.h"
#include "Modules/ModuleManager.h"
class FAudioMixerModuleAudioUnit : public IAudioDeviceModule
{
public:
virtual bool IsAudioMixerModule() const override { return true; }
virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
{
return new Audio::FMixerPlatformAudioUnit();
}
};
IMPLEMENT_MODULE(FAudioMixerModuleAudioUnit, AudioMixerAudioUnit);