Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/Public/NetworkFileSystem.h
Ankit Khare 75222b223a #UE4
TTP: 318779  HTML5: Network File System.
          Allow the network file system to also serve HTTP clients besides TCP, defaults to  TCP.

      -   Refactor NFS to avoid socket depedency in code path, provide switchable implementations for the transport used.
      -   Remove INetworkFileServerConnection Interface, was not being used publically.
      -   WIP: Build improvments, more testing for target HTML5 platform, comments, support on Mac and Linux Platforms.

#codereview: peter.sauerbrei

[CL 2103382 by Ankit Khare in Main branch]
2014-06-12 17:02:52 -04:00

26 lines
726 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
NetworkFileSystem.h: NetworkFileSystem module public header file.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
#include "Sockets.h"
/* Interfaces
*****************************************************************************/
#include "INetworkFileServer.h"
#include "INetworkFileSystemModule.h"
/* Common
*****************************************************************************/