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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7514d30d9bc36f7695fabb2138aaefa8961261ba
UnrealEngineUWP/Engine
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Ben Marsh 7514d30d9b Move the remaining log matchers into AutomationUtils.
#preflight 6286a7049016c6dd899f2fb8

[CL 20286961 by Ben Marsh in ue5-main branch]
2022-05-19 16:29:37 -04:00
..
Binaries
…
Build
Move the remaining log matchers into AutomationUtils.
2022-05-19 16:29:37 -04:00
Config
Refactor component instance data cache to be able to store actor or component instance data
2022-05-18 16:58:46 -04:00
Documentation
Documentation for build tools
2022-05-18 16:32:56 -04:00
Extras
- Some p4vutils code changes to match the already checked ion binaries
2022-05-17 15:02:27 -04:00
Platforms/Hololens
#jira UE-152613 //UE5/Main - Stage EngineTest Game HoloLens - ERROR: System.IO.FileNotFoundException: Could not find file
2022-05-19 16:23:30 -04:00
Plugins
Sequencer: Control Rig: Very small drags will cause all controls to get selected to do frustum hit testing, so we check for this and then bail if that's the case. Also suport Only Select Control Rig Controls with marquee selection.
2022-05-19 16:20:59 -04:00
Programs
Create separate program UnrealMultiUserSlateServer
2022-05-18 14:02:54 -04:00
Shaders
Lumen - remove unused TraceLumenMinimalRay2
2022-05-19 12:24:31 -04:00
Source
Move the remaining log matchers into AutomationUtils.
2022-05-19 16:29:37 -04:00
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