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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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74fec032b64e0091973bc20d352e4169efe217d7
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration
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Michael Noland 74fec032b6 Editor: Fix hardware target settings being written into the wrong config file when creating a new project (and thus not taking effect)
- HW target settings now write to DefaultEngine.ini instead of DefaultEditor.ini when generating a project
- HW target settings now write their enum value as a string instead of an integer when generating a project
#Integrate change 2326075 from 4.5 to main

[CL 2326077 by Michael Noland in Main branch]
2014-10-10 18:18:31 -04:00
..
Classes
Fix comment which UnrealDocTool can't parse.
2014-09-09 12:22:06 -04:00
Private
Editor: Fix hardware target settings being written into the wrong config file when creating a new project (and thus not taking effect)
2014-10-10 18:18:31 -04:00
Public
Add a program to bootstrap packaged games, which checks for dependencies being installed (an option to include prerequisites in the game is in the packaging settings), then starts the engine with the right commandline for the project. Takes an icon from Build/Windows/Application.ico if present (which allows setting the icon for content-only projects) or the game executable being launched. Resource files added to code projects now use this icon instead.
2014-09-23 13:55:06 -04:00
GameProjectGeneration.Build.cs
Added HardwareTargeting module and tidied up project browser dialogs
2014-09-09 12:16:36 -04:00
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