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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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74cc72eae3ecff7fa7d0f1cb4fe19281c32bf41d
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
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Dmitriy Dyomin bc1c047c23 Mesh Merging: Lightmap channel index will always follow last vallid UV channel in case it does not override existing channel
Partial fix for UE-15319

[CL 2595161 by Dmitriy Dyomin in Main branch]
2015-06-22 05:28:38 -04:00
..
Private
Mesh Merging: Lightmap channel index will always follow last vallid UV channel in case it does not override existing channel
2015-06-22 05:28:38 -04:00
Public
ADDED GeometryCache files
2015-06-18 06:59:14 -04:00
MeshUtilities.Build.cs
Material flattening functionality moved to a new module MaterialUtilities
2015-04-29 22:39:01 -04:00
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