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UnrealEngineUWP
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74cc72eae3ecff7fa7d0f1cb4fe19281c32bf41d
UnrealEngineUWP
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MeshUtilities
History
Dmitriy Dyomin
bc1c047c23
Mesh Merging: Lightmap channel index will always follow last vallid UV channel in case it does not override existing channel
...
Partial fix for UE-15319 [CL 2595161 by Dmitriy Dyomin in Main branch]
2015-06-22 05:28:38 -04:00
..
Private
Mesh Merging: Lightmap channel index will always follow last vallid UV channel in case it does not override existing channel
2015-06-22 05:28:38 -04:00
Public
ADDED GeometryCache files
2015-06-18 06:59:14 -04:00
MeshUtilities.Build.cs
Material flattening functionality moved to a new module MaterialUtilities
2015-04-29 22:39:01 -04:00