Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Target.cs
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

29 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealMultiUserServerTarget : TargetRules
{
public UnrealMultiUserServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
LaunchModuleName = "UnrealMultiUserServer";
AdditionalPlugins.Add("UdpMessaging");
AdditionalPlugins.Add("ConcertSyncServer");
// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bBuildWithEditorOnlyData = false;
// Enable Developer plugins (like Concert!)
bCompileWithPluginSupport = true;
bBuildDeveloperTools = true;
// The Multi-User server is meant to be a console application (no window), but on MacOS, to get a proper log console, a full application must be built.
bIsBuildingConsoleApplication = Target.Platform != UnrealTargetPlatform.Mac;
}
}