Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/IScriptGeneratorPluginInterface.cpp
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

42 lines
983 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IScriptGeneratorPluginInterface.h"
#include "UnrealHeaderTool.h"
#include "UObject/ErrorException.h"
#include "Algo/FindSortedStringCaseInsensitive.h"
EBuildModuleType::Type EBuildModuleType::Parse(const TCHAR* Value)
{
static const TCHAR* AlphabetizedTypes[] = {
TEXT("EngineDeveloper"),
TEXT("EngineEditor"),
TEXT("EngineRuntime"),
TEXT("EngineThirdParty"),
TEXT("GameDeveloper"),
TEXT("GameEditor"),
TEXT("GameRuntime"),
TEXT("GameThirdParty"),
TEXT("Program")
};
int32 TypeIndex = Algo::FindSortedStringCaseInsensitive(Value, AlphabetizedTypes);
if (TypeIndex < 0)
{
FError::Throwf(TEXT("Unrecognized EBuildModuleType name: %s"), Value);
}
static EBuildModuleType::Type AlphabetizedValues[] = {
EngineDeveloper,
EngineEditor,
EngineRuntime,
EngineThirdParty,
GameDeveloper,
GameEditor,
GameRuntime,
GameThirdParty,
Program
};
return AlphabetizedValues[TypeIndex];
}