Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundSource.cpp
rob gay 74a3ec3f1d Fix for ensure when attempting to mark package dirty when building generator/updating via AssetSubsystem
[FYI] phil.popp
#jira UE-118903
#rb trivial
#lockdown jeff.farris

#ROBOMERGE-SOURCE: CL 16775810 via CL 16775845
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16775861 by rob gay in ue5-release-engine-test branch]
2021-06-24 13:30:24 -04:00

310 lines
8.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundSource.h"
#include "AssetRegistryModule.h"
#include "CoreMinimal.h"
#include "Internationalization/Text.h"
#include "MetasoundAssetBase.h"
#include "MetasoundAudioFormats.h"
#include "MetasoundEngineArchetypes.h"
#include "MetasoundEngineEnvironment.h"
#include "MetasoundEnvironment.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendQuery.h"
#include "MetasoundFrontendQuerySteps.h"
#include "MetasoundFrontendSearchEngine.h"
#include "MetasoundFrontendTransform.h"
#include "MetasoundGenerator.h"
#include "MetasoundInstanceTransmitter.h"
#include "MetasoundLog.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundPrimitives.h"
#include "MetasoundReceiveNode.h"
#include "MetasoundTrigger.h"
#include "MetasoundUObjectRegistry.h"
#include "UObject/ObjectSaveContext.h"
#if WITH_EDITORONLY_DATA
#include "EdGraph/EdGraph.h"
#endif // WITH_EDITORONLY_DATA
#define LOCTEXT_NAMESPACE "MetaSoundSource"
FAutoConsoleVariableRef CVarMetaSoundBlockRate(
TEXT("au.MetaSound.BlockRate"),
Metasound::ConsoleVariables::BlockRate,
TEXT("Sets block rate (blocks per second) of MetaSounds.\n")
TEXT("Default: 100.0f"),
ECVF_Default);
UMetaSoundSource::UMetaSoundSource(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, FMetasoundAssetBase()
{
bRequiresStopFade = true;
NumChannels = 1;
Duration = INDEFINITELY_LOOPING_DURATION;
bLooping = true;
// todo: ensure that we have a method so that the audio engine can be authoritative over the sample rate the UMetaSoundSource runs at.
SampleRate = 48000.f;
}
#if WITH_EDITOR
void UMetaSoundSource::PreSave(FObjectPreSaveContext SaveContext)
{
Super::PreSave(SaveContext);
// TODO: Move these to be run anytime the interface changes or
// the node is versioned
// TODO: Enable Composition
// RegisterGraphWithFrontend();
}
void UMetaSoundSource::PostEditUndo()
{
Super::PostEditUndo();
if (Graph)
{
Graph->Synchronize();
}
}
void UMetaSoundSource::PostEditChangeProperty(FPropertyChangedEvent& InEvent)
{
using namespace Metasound;
using namespace Metasound::Frontend;
Super::PostEditChangeProperty(InEvent);
Metasound::PostEditChangeProperty(*this, InEvent);
if (InEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(UMetaSoundSource, OutputFormat))
{
ConvertFromPreset();
bool bDidModifyDocument = false;
switch (OutputFormat)
{
case EMetasoundSourceAudioFormat::Mono:
{
NumChannels = 1;
// TODO: utilize latest version `MetasoudnSourceMono`
bDidModifyDocument = Metasound::Frontend::FMatchRootGraphToArchetype(Metasound::Engine::MetasoundSourceMono::GetVersion()).Transform(GetDocumentHandle());
}
break;
case EMetasoundSourceAudioFormat::Stereo:
{
NumChannels = 2;
bDidModifyDocument = Metasound::Frontend::FMatchRootGraphToArchetype(Metasound::Engine::MetasoundSourceStereo::GetVersion()).Transform(GetDocumentHandle());
}
break;
default:
{
static_assert(static_cast<int32>(EMetasoundSourceAudioFormat::COUNT) == 2, "Possible missing format switch case coverage.");
}
break;
}
if (bDidModifyDocument)
{
MarkMetasoundDocumentDirty();
}
}
}
#endif // WITH_EDITOR
#if WITH_EDITORONLY_DATA
UEdGraph* UMetaSoundSource::GetGraph()
{
return Graph;
}
const UEdGraph* UMetaSoundSource::GetGraph() const
{
return Graph;
}
UEdGraph& UMetaSoundSource::GetGraphChecked()
{
check(Graph);
return *Graph;
}
const UEdGraph& UMetaSoundSource::GetGraphChecked() const
{
check(Graph);
return *Graph;
}
FText UMetaSoundSource::GetDisplayName() const
{
FString TypeName = UMetaSoundSource::StaticClass()->GetName();
return FMetasoundAssetBase::GetDisplayName(MoveTemp(TypeName));
}
void UMetaSoundSource::SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InNodeInfo)
{
Metasound::SetMetaSoundRegistryAssetClassInfo(*this, InNodeInfo);
}
#endif // WITH_EDITORONLY_DATA
Metasound::Frontend::FNodeClassInfo UMetaSoundSource::GetAssetClassInfo() const
{
return { GetDocumentChecked().RootGraph, *GetPathName() };
}
bool UMetaSoundSource::IsPlayable() const
{
// todo: cache off whether this metasound is buildable to an operator.
return true;
}
bool UMetaSoundSource::SupportsSubtitles() const
{
return Super::SupportsSubtitles();
}
const FMetasoundFrontendVersion& UMetaSoundSource::GetDefaultArchetypeVersion() const
{
static const FMetasoundFrontendVersion DefaultVersion = Metasound::Engine::MetasoundSourceMono::GetVersion();
return DefaultVersion;
}
float UMetaSoundSource::GetDuration()
{
// eh? this is kind of a weird field anyways.
return Super::GetDuration();
}
ISoundGeneratorPtr UMetaSoundSource::CreateSoundGenerator(const FSoundGeneratorInitParams& InParams)
{
using namespace Metasound;
using namespace Metasound::Frontend;
using namespace Metasound::Engine;
Duration = INDEFINITELY_LOOPING_DURATION;
bLooping = true;
VirtualizationMode = EVirtualizationMode::PlayWhenSilent;
SampleRate = InParams.SampleRate;
FOperatorSettings InSettings = GetOperatorSettings(static_cast<FSampleRate>(SampleRate));
FMetasoundEnvironment Environment;
// Add audio device ID to environment.
FAudioDeviceHandle DeviceHandle;
if (UWorld* World = GetWorld())
{
DeviceHandle = World->GetAudioDevice();
}
if (!DeviceHandle.IsValid())
{
if (FAudioDeviceManager* DeviceManager = FAudioDeviceManager::Get())
{
DeviceHandle = DeviceManager->GetMainAudioDeviceHandle();
}
}
Environment.SetValue<FAudioDeviceHandle>(MetasoundSource::GetAudioDeviceHandleVariableName(), DeviceHandle);
Environment.SetValue<uint32>(MetasoundSource::GetSoundUniqueIdName(), GetUniqueID());
Environment.SetValue<bool>(MetasoundSource::GetIsPreviewSoundName(), InParams.bIsPreviewSound);
const FMetasoundFrontendDocument* OriginalDoc = GetDocument().Get();
if (nullptr == OriginalDoc)
{
UE_LOG(LogMetaSound, Error, TEXT("Cannot create sound generator. Null Metasound document in UMetaSoundSource [Name:%s]"), *GetName());
return ISoundGeneratorPtr(nullptr);
}
// Check version and attempt to version up if out-of-date
if (VersionAsset(false /* bMarkDirty */))
{
const FMetasoundFrontendDocumentMetadata& Metadata = GetDocumentHandle()->GetMetadata();
UE_LOG(LogMetaSound, Display,
TEXT("Dynamically versioned UMetaSoundSource asset [Name:%s] to %s (Resave to avoid update at runtime)."),
*GetName(),
*Metadata.Version.Number.ToString());
}
// Inject receive nodes for unused transmittable inputs. Perform edits on a copy
// of the document to avoid altering document.
// TODO: Use a light wrapper of the document instead of a copy.
FMetasoundFrontendDocument DocumentWithInjectedReceives;
ensure(CopyDocumentAndInjectReceiveNodes(InParams.InstanceID, *OriginalDoc, DocumentWithInjectedReceives));
// Create handles for new root graph
FConstDocumentHandle NewDocumentHandle = IDocumentController::CreateDocumentHandle(MakeAccessPtr<FConstDocumentAccessPtr>(DocumentWithInjectedReceives.AccessPoint, DocumentWithInjectedReceives));
FMetasoundGeneratorInitParams InitParams =
{
InSettings,
MoveTemp(DocumentWithInjectedReceives),
Environment,
GetName(),
{}, // Channel names still need to be set.
MetasoundSource::GetOnPlayInputName(),
MetasoundSource::GetIsFinishedOutputName()
};
// Set init params dependent upon output audio format.
switch (OutputFormat)
{
case EMetasoundSourceAudioFormat::Mono:
{
InitParams.AudioOutputNames = { MetasoundSourceMono::GetAudioOutputName() };
}
break;
case EMetasoundSourceAudioFormat::Stereo:
{
InitParams.AudioOutputNames = { MetasoundSourceStereo::GetLeftAudioOutputName(), MetasoundSourceStereo::GetRightAudioOutputName() };
}
break;
default:
{
static_assert(static_cast<int32>(EMetasoundSourceAudioFormat::COUNT) == 2, "Possible missing format switch case coverage.");
}
break;
}
return ISoundGeneratorPtr(new FMetasoundGenerator(MoveTemp(InitParams)));
}
TUniquePtr<IAudioInstanceTransmitter> UMetaSoundSource::CreateInstanceTransmitter(const FAudioInstanceTransmitterInitParams& InParams) const
{
Metasound::FMetasoundInstanceTransmitter::FInitParams InitParams(GetOperatorSettings(InParams.SampleRate), InParams.InstanceID);
for (const FSendInfoAndVertexName& InfoAndName : FMetasoundAssetBase::GetSendInfos(InParams.InstanceID))
{
InitParams.Infos.Add(InfoAndName.SendInfo);
}
return MakeUnique<Metasound::FMetasoundInstanceTransmitter>(InitParams);
}
Metasound::FOperatorSettings UMetaSoundSource::GetOperatorSettings(Metasound::FSampleRate InSampleRate) const
{
const float BlockRate = FMath::Clamp(Metasound::ConsoleVariables::BlockRate, 1.0f, 1000.0f);
return Metasound::FOperatorSettings(InSampleRate, BlockRate);
}
const TArray<FMetasoundFrontendVersion>& UMetaSoundSource::GetSupportedArchetypeVersions() const
{
static const TArray<FMetasoundFrontendVersion> Supported(
{
Metasound::Engine::MetasoundSourceMono::GetVersion(),
Metasound::Engine::MetasoundSourceStereo::GetVersion()
});
return Supported;
}
#undef LOCTEXT_NAMESPACE // MetaSoundSource