Files
UnrealEngineUWP/Engine/Source/Developer/FileUtilities/FileUtilities.Build.cs
Matt Peters 491762ef46 FileUtilities: Disable ZipArchiveReader on PLATFORM_MAC until we have fixed the libzip.a library.
#rb None, trivial
#preflight None, not tested by preflight.

[CL 23300148 by Matt Peters in ue5-main branch]
2022-11-28 19:09:06 -05:00

21 lines
480 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FileUtilities : ModuleRules
{
public FileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core"});
if (Target.bBuildEditor)
{
// Temporarily disabled while we fix libzip for mac
if (Target.Platform != UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.AddRange(new string[] { "libzip" });
}
}
}
}