Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/WebRemoteControl/WebRemoteControl.Build.cs
Elliot Colp 749fb47989 Epic Stage App connect screen using UDP multicast, and beacon receiver on engine side to reply to the beacon messages
#jira UE-141875
#rb: Alejandro.Arango
#preflight 621d21aa9a5676d19a3c552c

[CL 19179710 by Elliot Colp in ue5-main branch]
2022-02-28 14:42:23 -05:00

46 lines
819 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebRemoteControl : ModuleRules
{
public WebRemoteControl(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"HTTPServer"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Networking",
"RemoteControl",
"RemoteControlCommon",
"Serialization",
"Sockets",
"WebSocketNetworking"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DeveloperSettings",
"Engine",
"ImageWrapper",
"RemoteControlUI",
"Settings",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}
}