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UnrealEngineUWP
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748ca19abcf51452f4e20401552bdfe6609741dc
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
/
Private
History
yoan stamant
748ca19abc
Fix for CIS Issue 319943
...
#rb none [CL 26039732 by yoan stamant in 5.3 branch]
2023-06-16 03:31:08 -04:00
..
Blueprint
StateTree: Changed EnterState and TickState to events to allow latent tasks
2023-06-13 05:56:36 -04:00
Conditions
StateTree: Allow to bind to deep property paths (including arrays and instanced struct/object)
2023-02-10 07:22:48 -05:00
Debugger
Fix for CIS Issue 319943
2023-06-16 03:31:08 -04:00
Tasks
…
StateTree.cpp
[StateTreeDebugger] breakpoint improvements
2023-06-16 02:29:34 -04:00
StateTreeConditionBase.cpp
…
StateTreeDelegates.cpp
[StateTreeDebugger] breakpoint improvements
2023-06-16 02:29:34 -04:00
StateTreeEvaluatorBase.cpp
…
StateTreeEvents.cpp
…
StateTreeExecutionContext.cpp
StateTree: Fix TriggerTransitions() call on tasks which have not been ticked this frame.
2023-06-13 04:36:07 -04:00
StateTreeInstanceData.cpp
StateTree: Fixed crashes when compiled data is not loaded properly (e.g. some structs not loaded)
2023-03-09 06:35:16 -05:00
StateTreeModule.cpp
Fix build break in UE5\main
2023-05-30 11:37:35 -04:00
StateTreePropertyBindings.cpp
[StateTree] type conversion fixes. Modified the enum type casts to consider underlying type to catch type conversion issue at compile time if underlying type changes.
2023-05-10 15:14:21 -04:00
StateTreeReference.cpp
…
StateTreeSchema.cpp
…
StateTreeTaskBase.cpp
…
StateTreeTypes.cpp
[StateTree debugger]
2023-05-23 10:46:16 -04:00