You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- added support for breakpoint when exiting state (was only when entering) - added support for breakpoint when entering or exiting a task - state breakpoints can be added from contextual menu in the TreeView or from the Debug options in the details panel - task breakpoints can be added from the Debug options in the details panel - added feedback labels in the details panel for states and tasks with breakpoints #rb mikko.mononen [CL 26038123 by yoan stamant in 5.3 branch]
88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Widgets/Views/STableRow.h"
|
|
#include "Widgets/Views/SListView.h"
|
|
|
|
class STableViewBase;
|
|
class UStateTreeState;
|
|
enum class EStateTreeTransitionTrigger : uint8;
|
|
struct FStateTreeStateLink;
|
|
|
|
class UStateTreeEditorData;
|
|
class SStateTreeView;
|
|
class SInlineEditableTextBlock;
|
|
class SScrollBox;
|
|
class FStateTreeViewModel;
|
|
|
|
class SStateTreeViewRow : public STableRow<TWeakObjectPtr<UStateTreeState>>
|
|
{
|
|
public:
|
|
|
|
SLATE_BEGIN_ARGS(SStateTreeViewRow)
|
|
{
|
|
}
|
|
SLATE_END_ARGS()
|
|
|
|
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, TWeakObjectPtr<UStateTreeState> InState, const TSharedPtr<SScrollBox>& ViewBox, TSharedRef<FStateTreeViewModel> InStateTreeViewModel);
|
|
void RequestRename() const;
|
|
|
|
private:
|
|
TSharedRef<SHorizontalBox> CreateTasksWidget();
|
|
|
|
FSlateColor GetTitleColor() const;
|
|
FSlateColor GetActiveStateColor() const;
|
|
FSlateColor GetSubTreeMarkerColor() const;
|
|
FText GetStateDesc() const;
|
|
|
|
EVisibility GetConditionVisibility() const;
|
|
EVisibility GetStateBreakpointVisibility() const;
|
|
FText GetStateBreakpointTooltipText() const;
|
|
|
|
const FSlateBrush* GetSelectorIcon() const;
|
|
FText GetSelectorTooltip() const;
|
|
FText GetStateTypeTooltip() const;
|
|
|
|
EVisibility GetTasksVisibility() const;
|
|
|
|
EVisibility GetLinkedStateVisibility() const;
|
|
FText GetLinkedStateDesc() const;
|
|
|
|
EVisibility GetCompletedTransitionVisibility() const;
|
|
FText GetCompletedTransitionsDesc() const;
|
|
FText GetCompletedTransitionsIcon() const;
|
|
|
|
EVisibility GetSucceededTransitionVisibility() const;
|
|
FText GetSucceededTransitionDesc() const;
|
|
FText GetSucceededTransitionIcon() const;
|
|
|
|
EVisibility GetFailedTransitionVisibility() const;
|
|
FText GetFailedTransitionDesc() const;
|
|
FText GetFailedTransitionIcon() const;
|
|
|
|
EVisibility GetConditionalTransitionsVisibility() const;
|
|
FText GetConditionalTransitionsDesc() const;
|
|
|
|
static FText GetLinkDescription(const FStateTreeStateLink& Link);
|
|
FText GetTransitionsDesc(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger, const bool bUseMask = false) const;
|
|
FText GetTransitionsIcon(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger, const bool bUseMask = false) const;
|
|
EVisibility GetTransitionsVisibility(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const;
|
|
|
|
bool HasParentTransitionForTrigger(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const;
|
|
|
|
bool IsRootState() const;
|
|
bool IsStateSelected() const;
|
|
|
|
void HandleNodeLabelTextCommitted(const FText& NewLabel, ETextCommit::Type CommitType) const;
|
|
|
|
FReply HandleDragDetected(const FGeometry&, const FPointerEvent&) const;
|
|
TOptional<EItemDropZone> HandleCanAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, TWeakObjectPtr<UStateTreeState> TargetState) const;
|
|
FReply HandleAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, TWeakObjectPtr<UStateTreeState> TargetState) const;
|
|
|
|
TSharedPtr<FStateTreeViewModel> StateTreeViewModel;
|
|
TWeakObjectPtr<UStateTreeState> WeakState;
|
|
TWeakObjectPtr<UStateTreeEditorData> WeakTreeData;
|
|
TSharedPtr<SInlineEditableTextBlock> NameTextBlock;
|
|
};
|