Files
UnrealEngineUWP/Engine/Source/Runtime/InputDevice/InputDevice.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

12 lines
269 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputDevice : ModuleRules
{
public InputDevice(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } );
}
}