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7477d1237bf65d00b7fa19840ca6dc0ae83ff152
UnrealEngineUWP/Engine/Source/Runtime/InputCore
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ben hoffman 5411b8c17f Mark the FKey::KeyName as EditAnywhere so that its value is correctly propegated if it is changed on a subobject. Without this, the KeyName property will be filtered out when determining if a property has changed on a subobject, leading to an unusable UPROPERTY. This has no effect visually in the editor since the FKey has a custom details row.
#jira UE-167134
#rb trivial
#preflight skip
[FYI] ben.zeigler

[CL 25339727 by ben hoffman in ue5-main branch]
2023-05-04 14:50:00 -04:00
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Mark the FKey::KeyName as EditAnywhere so that its value is correctly propegated if it is changed on a subobject. Without this, the KeyName property will be filtered out when determining if a property has changed on a subobject, leading to an unusable UPROPERTY. This has no effect visually in the editor since the FKey has a custom details row.
2023-05-04 14:50:00 -04:00
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InputCore.Build.cs
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