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ModelingComponents: Add ShapeSet member for passing simple collision shapes in FCreateMeshObjectParams, support in relevant functions in UEditorModelingObjectsCreationAPI. Add UE::Geometry::GetCollisionShapes() functions in ComponentCollisionUtil.h, and update various functions to support DynamicMeshComponent DynamicMeshComponent: change signature of GetSimpleCollisionShapes() to return const ref #rb david.hill #preflight 6421ca54973e609670a408c7 [CL 24819452 by ryan schmidt in ue5-main branch]