Files
UnrealEngineUWP/Engine/Source/Editor/VirtualizationEditor/VirtualizationEditor.Build.cs
paul chipchase ea9afe6a78 Add '-AutoCheckIn' cmdline option to the Virtualize/Rehydrate project commandlets.
#rb trivial
#jira UE-178518
#preflight 63fcb6f560163ed3c22e3d35

- The option will only checkin packages that were checked out by the commandlet. Local files or packages that were already open for edit will not be submitted.

[CL 24422913 by paul chipchase in ue5-main branch]
2023-02-27 09:34:47 -05:00

34 lines
561 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualizationEditor : ModuleRules
{
public VirtualizationEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ContentBrowserData",
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"ToolMenus",
"SourceControl",
"Slate",
"SlateCore",
"Virtualization"
});
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"WorkspaceMenuStructure",
}
);
}
}