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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065253 by bryan.sefcik #jira #preflight 62d5b3e91062f2e63014598e #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21181817 by bryan sefcik in ue5-main branch]
24 lines
731 B
C++
24 lines
731 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "SubobjectDataFactory.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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struct FSubobjectData;
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/**
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* This is the default subobject data factory that will provide a simple
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*/
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class FBaseSubobjectDataFactory : public ISubobjectDataFactory
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{
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public:
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// Begin ISubobjectDataFactory interface
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virtual FName GetID() const { return ISubobjectDataFactory::GetDefaultFactoryID(); }
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virtual TSharedPtr<FSubobjectData> CreateSubobjectData(const FCreateSubobjectParams& Params) override;
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virtual bool ShouldCreateSubobjectData(const FCreateSubobjectParams& Params) const override;
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// End ISubobjectDataFactory
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}; |