Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerSettings.cpp
bryan sefcik 0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00

32 lines
974 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AutomationControllerSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AutomationControllerSettings)
DEFINE_LOG_CATEGORY_STATIC(LogAutomationControllerSettings, Log, All)
UAutomationControllerSettings::UAutomationControllerSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bSuppressLogErrors(false)
, bSuppressLogWarnings(false)
, bElevateLogWarningsToErrors(true)
, bKeepPIEOpen(false)
, bTreatLogWarningsAsTestErrors(true)
, GameInstanceLostTimerSeconds(300.0f)
, bResetTelemetryStorageOnNewSession(false)
{
}
void UAutomationControllerSettings::PostInitProperties()
{
Super::PostInitProperties();
if (!bTreatLogWarningsAsTestErrors)
{
UE_LOG(LogAutomationControllerSettings, Warning, TEXT("UAutomationControllerSettings::bTreatLogWarningsAsTestErrors is deprecated. Use bElevateLogWarningsToErrors instead."));
bElevateLogWarningsToErrors = false;
}
}