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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7477d1237bf65d00b7fa19840ca6dc0ae83ff152
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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bob tellez ff7f38f59e #UE Internal, in-UE-root, gamefeatureplugins no longer pad their GameName to 20 characters to prevent filepath length limits from being exceeded. This rule was added to allow plugins to be used in other projects that may have a longer name, but GameFeaturePlugins cannot be used in other projects, since they depend in /Game/ and project-level modules
[CL 25461958 by bob tellez in ue5-main branch]
2023-05-12 19:27:07 -04:00
..
Private
#UE Internal, in-UE-root, gamefeatureplugins no longer pad their GameName to 20 characters to prevent filepath length limits from being exceeded. This rule was added to allow plugins to be used in other projects that may have a longer name, but GameFeaturePlugins cannot be used in other projects, since they depend in /Game/ and project-level modules
2023-05-12 19:27:07 -04:00
Public
Fixing a bug that occurs when creating a new plugin from a template containing .uasset files. It's possible for the plugin to fail to register if the post copy rename is triggered while the asset registry scan is still pending. The calling code assumes that the rename is synchronous however it can defer the operation and return. This puts the plugin in a bad state.
2023-05-01 17:48:02 -04:00
AssetTools.Build.cs
Removed unnecessary private include modules.
2023-05-12 12:13:52 -04:00
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