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The .projectstore file is created if you cook to zenstore. We want it when we stage to loose files as it contains information on how to connect to the zenserver where the bulk of the data exists. #rb pj.kack #preflight 6447990d2c74683507ff23a5 [CL 25177550 by dan engelbrecht in ue5-main branch]
29 lines
1.6 KiB
INI
29 lines
1.6 KiB
INI
; These rules are applied in order, the first rule that applies per file is taken and no others are evaluated
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; [SectionName]
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; bOverrideChunkManifest=false ; If true this allows overriding assignments from the cooker
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; bExcludeFromPaks=false ; If true this removes entirely, cannot coexist with overridepaks
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; OverridePaks="pakchunk1" ; If set this will override pak list, comma separated
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; Platforms="iOS,Android" ; If set this rule will only apply to these platforms
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; Targets="Shipping,Test" ; If set this rule will only apply to these configurations
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; bOnlyChunkedBuilds=true ; If set this rule will only apply to chunked builds
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; bOnlyNonChunkedBuilds=true ; If set this rule will only apply to non-chunked builds
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; +Files=".../*FileMask*.*" ; List of file masks to apply to, using the C# FileFilter class
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[ExcludeContentForMobile]
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; Exclude specific large textures on mobile platforms, this was moved from CopyBuildToStagingDirectory.cs
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; This can be added to in a game's DefaultPakFileRules.ini by using the same sections, and new sections can be added
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; To remove this rule, use !Files to clear the list of file paths
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Platforms="Android,iOS,tvOS"
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bExcludeFromPaks=true
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bOverrideChunkManifest=true
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+Files=".../Engine/Content/EngineMaterials/DefaultBloomKernel.*"
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+Files=".../Engine/Content/EngineMaterials/DefaultCalibrationColor.*"
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+Files=".../Engine/Content/EngineMaterials/DefaultCalibrationGrayscale.*"
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+Files=".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationColor.*"
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+Files=".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationGrayscale.*"
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[ExcludeProjectStoreMarkerFile]
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bExcludeFromPaks=true
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+Files=".../.projectstore"
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