Files
UnrealEngineUWP/Engine/Config/Android/AndroidEngine.ini
Aaron McLeran 70e7c3734f Removing many vestigates of old audio engine code.
#rb Ryan.Mangin
#jira UE-144348
#preflight 6446e9d30206a6e20f49f2e7

[CL 25172786 by Aaron McLeran in ue5-main branch]
2023-04-24 18:22:37 -04:00

112 lines
3.5 KiB
INI

[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
; Default film grain is not used on mobile
DefaultFilmGrainTextureName=""
[PlatformCrypto]
PlatformRequiresDataCrypto=True
PakSigningRequired=False
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[Audio]
PlatformFormat=OGG
PlatformStreamingFormat=OGG
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerAndroid
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-6
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=8
LargerMemoryBucket_MinGB=6
DefaultMemoryBucket_MinGB=4
SmallerMemoryBucket_MinGB=3
; for now, we require 3gb
SmallestMemoryBucket_MinGB=3
[DeviceProfileManager]
DeviceProfileSelectionModule="AndroidDeviceProfileSelectorRuntime"
PreviewDeviceProfileSelectionModule="AndroidDeviceProfileSelector"
[Advertising]
DefaultProviderName=AndroidAdvertising
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=127.0.0.1:6666
!ConnectToEndpoints=CLEAR_ARRAY
ConnectionRetryDelay=0
[LocalNotification]
DefaultPlatformService=AndroidLocalNotification
[DeviceScreenDensity]
+Devices=(Model="Nexus 5",Density=445)
+Devices=(Model="Nexus 5X",Density=424)
+Devices=(Model="Nexus 6",Density=493)
+Devices=(Model="Nexus 6P",Density=518)
+Devices=(Model="SM-G930.+",Density=577,IsRegex=true) ; Samsung Galaxy S7
+Devices=(Model="SM-G935.+",Density=534,IsRegex=true) ; Samsung Galaxy S7 Edge
+Devices=(Model="SM-N920.+",Density=515,IsRegex=true) ; Samsung Galaxy Note 5
+Devices=(Model="Pixel",Density=441)
+Devices=(Model="Pixel C",Density=308)
+Devices=(Model="Pixel XL",Density=534)
+Devices=(Model="HTC 10",Density=564)
+Devices=(Model="EVA-L09",Density=423) ; Huawei P9
+Devices=(Model="A063", Density=420) ; Nothing Phone
;GalaxyS5=432
;GalaxyS6=577
[ConsoleVariables]
Slate.CacheRenderData=0
r.VSync=1
r.ParallelShadows=0
; high priority thread tasks can be downgraded to normal priority if a task is created with EPowerSavingEligibility::Eligible.
TaskGraph.EnablePowerSavingThreadPriorityReduction=1
; prefer D24_S8 for depth/stencil
r.Vulkan.Depth24Bit=1
;GalaxyS6Edge=577
r.Shadow.ForceSerialSingleRenderPass=1
; Support Mali 64k texel buffer limitation, tuned for 1080p. If you target 2k-4k resolutions please also set the LightGridPixelSize to 128
r.Forward.LightGridSizeZ = 8
r.Forward.MaxCulledLightsPerCell = 8
r.HairStrands.Simulation=0
r.HairStrands.Strands=0
r.HairStrands.Binding=0
; R11G11B10 UAV is not supported on Android
r.TemporalAA.R11G11B10History=0
; Do not backtrace vulkan memory allocations
r.Vulkan.MemoryBacktrace=0
[/Script/Engine.RendererSettings]
r.DistanceFields=0
r.TemporalAA.Mobile.UseCompute=0
; Enable GPU culling for landscape
landscape.SupportGPUCulling=1
[AlternateTextureCompression]
;disabling TextureCompressionFormat for Android/IOS no longer needed
;TextureCompressionFormat=""
;TextureFormatPrefix=""
[SystemSettings]
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping="low"
;Manual range settings for Niagara quality levels. Simplifies handling of device profiles/fragments and what quality levels they can set.
;Please ensure device profiles or fragments for this platform do not set fx.Niagara.QualityLevel values outside of this range
fx.Niagara.QualityLevel.Min=0
fx.Niagara.QualityLevel.Max=1