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UnrealEngineUWP
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7466c133889bc636729e563c0307e5cc055ee12c
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Private
/
NavMesh
History
Yoan StAmant
d9f6a7a0da
Fixed unitialized FBox in QABoxRenderComponent
...
#jira UE-188681 #rb maxime.mercier [CL 26294141 by Yoan StAmant in 5.3 branch]
2023-06-28 14:50:27 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavMeshRenderingComponent.cpp
…
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
2023-06-02 11:24:51 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fixed unitialized FBox in QABoxRenderComponent
2023-06-28 14:50:27 -04:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
[Navmesh] Addition of tile generation history and stats when LogNavigationHistory is set to Log.
2023-06-16 01:50:35 -04:00