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#jira UE-178144 #rb martin.ridgers #preflight 645117e41c2846595cac18ec [CL 25301376 by Johan Berg in ue5-main branch]
463 lines
11 KiB
C++
463 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Pch.h"
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#include "AsioIoable.h"
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#include "AsioSocket.h"
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#include "Recorder.h"
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#include "Store.h"
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#if TS_USING(TS_PLATFORM_WINDOWS)
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# include <Mstcpip.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////
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class FRecorderRelay
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: public FAsioIoSink
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{
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public:
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FRecorderRelay(asio::ip::tcp::socket& Socket, FStore& InStore);
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virtual ~FRecorderRelay();
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bool IsOpen();
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void Close();
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uint32 GetTraceId() const;
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uint32 GetIpAddress() const;
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uint32 GetControlPort() const;
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const FGuid& GetSessionGuid() const;
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const FGuid& GetTraceGuid() const;
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private:
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virtual void OnIoComplete(uint32 Id, int32 Size) override;
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bool CreateTrace();
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bool ReadMagic();
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bool ReadMetadata(int32 Size);
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static const uint32 BufferSize = 256 * 1024;
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FAsioSocket Input;
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FAsioWriteable* Output = nullptr;
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FStore& Store;
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uint8* PreambleCursor;
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uint32 TraceId = 0;
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uint16 ControlPort = 0;
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FGuid SessionGuid;
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FGuid TraceGuid;
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uint8 FillDrainCounter = 1;
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uint32 BufferPolarity = 0;
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uint8* Buffer[2];
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uint32 FillSize[2] = {};
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enum
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{
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OpMagicRead = 0x1000,
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OpMetadataRead = 0x1001,
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OpBuffer0 = 0b00,
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OpBuffer1 = 0b10,
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OpFill = 0b00,
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OpDrain = 0b01,
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};
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using MagicType = uint32;
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using MetadataSizeType = uint16;
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using VersionType = struct { uint8 Transport; uint8 Protocol; };
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static_assert(sizeof(VersionType) == 2, "Unexpected struct size");
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};
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////////////////////////////////////////////////////////////////////////////////
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FRecorderRelay::FRecorderRelay(asio::ip::tcp::socket& Socket, FStore& InStore)
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: Input(Socket)
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, Store(InStore)
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{
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Buffer[0] = new uint8[BufferSize];
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Buffer[1] = new uint8[BufferSize];
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#if TS_USING(TS_PLATFORM_WINDOWS)
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// Trace data is a stream and communication is one way. It is implemented
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// this way to share code between sending trace data over the wire and writing
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// it to a file. Because there's no ping/pong we can end up with a half-open
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// TCP connection if the other end doesn't close its socket. So we'll enable
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// keep-alive on the socket and set a short timeout (default is 2hrs).
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tcp_keepalive KeepAlive =
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{
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1, // on
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15000, // timeout_ms
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2000, // interval_ms
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};
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DWORD BytesReturned;
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WSAIoctl(
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Socket.native_handle(),
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SIO_KEEPALIVE_VALS,
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&KeepAlive, sizeof(KeepAlive),
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nullptr, 0,
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&BytesReturned,
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nullptr,
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nullptr
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);
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#endif
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// Kick things off by reading the magic four bytes at the start of the stream
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// along with an additional two bytes that are likely the metadata size.
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uint32 PreambleReadSize = sizeof(MagicType) + sizeof(MetadataSizeType);
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PreambleCursor = Buffer[0] + PreambleReadSize;
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Input.Read(Buffer[0], PreambleReadSize, this, OpMagicRead);
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}
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////////////////////////////////////////////////////////////////////////////////
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FRecorderRelay::~FRecorderRelay()
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{
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check(!Input.IsOpen());
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if (Output != nullptr)
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{
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check(!Output->IsOpen());
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delete Output;
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}
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delete[] Buffer[1];
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delete[] Buffer[0];
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}
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////////////////////////////////////////////////////////////////////////////////
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bool FRecorderRelay::IsOpen()
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{
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// Even if the input socket has been closed we should still report ourselves
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// as open if there is a pending write on the output.
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bool Ret = (Output != nullptr && FillDrainCounter < 2);
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Ret |= Input.IsOpen();
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return Ret;
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}
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////////////////////////////////////////////////////////////////////////////////
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void FRecorderRelay::Close()
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{
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Input.Close();
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if (Output != nullptr)
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{
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Output->Close();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorderRelay::GetTraceId() const
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{
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return TraceId;
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorderRelay::GetIpAddress() const
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{
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return Input.GetRemoteAddress();
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorderRelay::GetControlPort() const
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{
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return ControlPort;
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}
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////////////////////////////////////////////////////////////////////////////////
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const FGuid& FRecorderRelay::GetSessionGuid() const
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{
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return SessionGuid;
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}
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////////////////////////////////////////////////////////////////////////////////
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const FGuid& FRecorderRelay::GetTraceGuid() const
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{
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return TraceGuid;
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}
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////////////////////////////////////////////////////////////////////////////////
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bool FRecorderRelay::CreateTrace()
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{
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FStore::FNewTrace Trace = Store.CreateTrace();
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TraceId = Trace.Id;
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Output = Trace.Writeable;
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return (Output != nullptr);
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}
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////////////////////////////////////////////////////////////////////////////////
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bool FRecorderRelay::ReadMagic()
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{
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const uint8* Cursor = Buffer[0];
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// Here we'll check the magic four bytes at the start of the stream and create
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// a trace to write into if they are bytes we're expecting.
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// We will only support clients that send the magic. Very early clients did
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// not do this but they were unreleased and should no longer be in use.
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if (Cursor[3] != 'T' || Cursor[2] != 'R' || Cursor[1] != 'C')
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{
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return false;
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}
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// Later clients have a metadata block (TRC2). There's loose support for the
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// future too if need be (TRC[3-9]).
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if (Cursor[0] < '2' || Cursor[0] > '9')
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{
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return false;
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}
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// Concatenate metadata into the buffer, first validating the given size is
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// one that we can handle in a single read.
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uint32 MetadataSize = *(MetadataSizeType*)(Cursor + sizeof(MagicType));
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MetadataSize += sizeof(VersionType);
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if (MetadataSize > BufferSize - uint32(ptrdiff_t(PreambleCursor - Cursor)))
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{
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return false;
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}
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Input.Read(PreambleCursor, MetadataSize, this, OpMetadataRead);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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bool FRecorderRelay::ReadMetadata(int32 Size)
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{
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// At this point Buffer [magic][md_size][metadata][t_ver][p_ver]
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// looks like this; Buffer--------->PreambleCursor--------->
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// |---------Size---------|
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// We want to consume [metadata] so some adjustment is required.
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int32 ReadSize = Size - sizeof(VersionType);
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const uint8* Cursor = PreambleCursor;
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// MetadataFields
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while (ReadSize >= 2)
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{
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struct FMetadataHeader
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{
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uint8 Size;
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uint8 Id;
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};
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const auto& MetadataField = *(FMetadataHeader*)(Cursor);
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Cursor += sizeof(FMetadataHeader);
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ReadSize -= sizeof(FMetadataHeader);
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if (ReadSize < MetadataField.Size)
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{
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return false;
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}
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switch (MetadataField.Id)
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{
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case 0: /* ControlPortFieldId */
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ControlPort = *(const uint16*)Cursor;
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break;
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case 1: /* SessionGuid */
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SessionGuid = *(const FGuid*)Cursor;
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break;
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case 2: /* TraceGuid */
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TraceGuid = *(const FGuid*)Cursor;
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break;
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}
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Cursor += MetadataField.Size;
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ReadSize -= MetadataField.Size;
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}
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// There should be no data left to consume if the metadata was well-formed
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if (ReadSize != 0)
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{
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return false;
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}
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// Now we've a full preamble we are ready to write the trace.
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if (!CreateTrace())
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{
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return false;
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}
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// Analysis needs the preamble too.
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uint32 PreambleSize = uint32(ptrdiff_t(PreambleCursor - Buffer[0])) + Size;
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OnIoComplete(OpBuffer0|OpFill, PreambleSize);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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void FRecorderRelay::OnIoComplete(uint32 Id, int32 Size)
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{
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if (Size < 0)
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{
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FillDrainCounter += (Output != nullptr);
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Close();
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return;
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}
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// A completed preamble read?
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switch (Id)
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{
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case OpMagicRead:
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if (!ReadMagic())
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{
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Close();
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}
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return;
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case OpMetadataRead:
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if (!ReadMetadata(Size))
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{
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Close();
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}
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return;
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}
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// If we've got to here then a fill or drain op has completed.
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// Cache fill sizes so they can be used when we are ready to issue the drain
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if ((Id & 0b01) == 0)
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{
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uint32 BufferIndex = (Id & 0b10) >> 1;
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FillSize[BufferIndex] = Size;
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}
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// We only dispatch another fill/drain pair once the previous two have
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// completed. This is so we don't overlap fills, drains, or buffer use.
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++FillDrainCounter;
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if (FillDrainCounter < 2)
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{
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return;
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}
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FillDrainCounter = 0;
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// At this point we've one buffer that's been filled and another that has
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// finished being drained. We are free to issue two more concurrent ops
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uint32 BufferIndex = (BufferPolarity != 0);
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Output->Write(Buffer[BufferIndex], FillSize[BufferIndex], this, BufferPolarity|OpDrain);
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BufferPolarity ^= 0b10;
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Input.ReadSome(Buffer[BufferIndex ^ 1], BufferSize, this, BufferPolarity|OpFill);
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorder::FSession::GetId() const
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{
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return Id;
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorder::FSession::GetTraceId() const
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{
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return Relay->GetTraceId();
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorder::FSession::GetIpAddress() const
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{
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return Relay->GetIpAddress();
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorder::FSession::GetControlPort() const
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{
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return Relay->GetControlPort();
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}
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////////////////////////////////////////////////////////////////////////////////
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const FGuid& FRecorder::FSession::GetSessionGuid() const
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{
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return Relay->GetSessionGuid();
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}
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////////////////////////////////////////////////////////////////////////////////
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const FGuid& FRecorder::FSession::GetTraceGuid() const
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{
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return Relay->GetTraceGuid();
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}
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////////////////////////////////////////////////////////////////////////////////
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FRecorder::FRecorder(asio::io_context& IoContext, FStore& InStore)
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: FAsioTcpServer(IoContext)
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, FAsioTickable(IoContext)
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, Store(InStore)
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{
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StartTick(500);
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}
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////////////////////////////////////////////////////////////////////////////////
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FRecorder::~FRecorder()
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{
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check(!FAsioTickable::IsActive());
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check(!FAsioTcpServer::IsOpen());
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for (FSession& Session : Sessions)
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{
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delete Session.Relay;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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void FRecorder::Close()
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{
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FAsioTickable::StopTick();
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FAsioTcpServer::Close();
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for (FSession& Session : Sessions)
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{
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Session.Relay->Close();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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uint32 FRecorder::GetSessionCount() const
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{
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return uint32(Sessions.Num());
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}
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////////////////////////////////////////////////////////////////////////////////
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const FRecorder::FSession* FRecorder::GetSessionInfo(uint32 Index) const
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{
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if (Index >= uint32(Sessions.Num()))
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{
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return nullptr;
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}
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return Sessions.GetData() + Index;
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}
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////////////////////////////////////////////////////////////////////////////////
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bool FRecorder::OnAccept(asio::ip::tcp::socket& Socket)
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{
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auto* Relay = new FRecorderRelay(Socket, Store);
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uint32 IdPieces[] = {
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Relay->GetIpAddress(),
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Socket.remote_endpoint().port(),
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Socket.local_endpoint().port(),
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0,
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};
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FSession Session;
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Session.Relay = Relay;
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Session.Id = QuickStoreHash(IdPieces);
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Sessions.Add(Session);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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void FRecorder::OnTick()
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{
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uint32 FinalNum = 0;
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for (int i = 0, n = Sessions.Num(); i < n; ++i)
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{
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FSession& Session = Sessions[i];
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if (Session.Relay->IsOpen())
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{
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Sessions[FinalNum] = Session;
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++FinalNum;
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continue;
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}
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delete Session.Relay;
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}
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Sessions.SetNum(FinalNum);
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}
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/* vim: set noexpandtab : */
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