Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundEngineNodesNames.cpp
phil popp 25b5881f1c Remove 5.0 channel format from MetaSoundSource and MetaSound WavePlayer node.
#jira UE-161170, UE-161172
#rnx
#preflight 63460236b757820b7aa1fdd2
#rb helen.yang

[CL 22482360 by phil popp in ue5-main branch]
2022-10-12 14:07:25 -04:00

18 lines
377 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundEngineNodesNames.h"
namespace Metasound
{
namespace EngineNodes
{
const FName Namespace = "UE";
const FName MonoVariant = "Mono";
const FName StereoVariant = "Stereo";
const FName QuadVariant = "Quad";
const FName FiveDotOneVariant = "5dot1";
const FName SevenDotOneVariant = "7dot1";
}
}