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214 lines
7.5 KiB
C++
214 lines
7.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Metasound.h"
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#include "MetasoundAssetManager.h"
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#include "MetasoundBuilderSubsystem.h"
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#include "MetasoundUObjectRegistry.h"
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#include "Serialization/Archive.h"
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#if WITH_EDITORONLY_DATA
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#include "MetasoundFrontendRegistries.h"
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#include "Algo/Transform.h"
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#endif // WITH_EDITORONLY_DATA
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namespace Metasound
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{
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/** MetaSound Engine Asset helper provides routines for UObject based MetaSound assets.
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* Any UObject deriving from FMetaSoundAssetBase should use these helper functions
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* in their UObject overrides.
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*/
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struct FMetaSoundEngineAssetHelper
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{
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#if WITH_EDITOR
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template <typename TMetaSoundObject>
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static void PostEditUndo(TMetaSoundObject& InMetaSound)
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{
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InMetaSound.GetModifyContext().SetForceRefreshViews();
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const FMetasoundFrontendDocument& Document = InMetaSound.GetDocumentChecked();
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const FMetasoundFrontendClassName& ClassName = Document.RootGraph.Metadata.GetClassName();
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UMetaSoundBuilderSubsystem::GetChecked().PostBuilderAssetTransaction(ClassName);
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if (UMetasoundEditorGraphBase* Graph = Cast<UMetasoundEditorGraphBase>(InMetaSound.GetGraph()))
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{
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Graph->RegisterGraphWithFrontend();
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}
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}
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template<typename TMetaSoundObject>
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static void SetReferencedAssetClasses(TMetaSoundObject& InMetaSound, TSet<Metasound::Frontend::IMetaSoundAssetManager::FAssetInfo>&& InAssetClasses)
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{
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using namespace Metasound::Frontend;
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InMetaSound.ReferencedAssetClassKeys.Reset();
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InMetaSound.ReferencedAssetClassObjects.Reset();
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for (const IMetaSoundAssetManager::FAssetInfo& AssetClass : InAssetClasses)
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{
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InMetaSound.ReferencedAssetClassKeys.Add(AssetClass.RegistryKey);
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if (UObject* Object = AssetClass.AssetPath.TryLoad())
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{
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InMetaSound.ReferencedAssetClassObjects.Add(Object);
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}
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else
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{
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UE_LOG(LogMetaSound, Error, TEXT("Failed to load referenced asset %s from asset %s"), *AssetClass.AssetPath.ToString(), *InMetaSound.GetPathName());
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}
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}
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}
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#endif // WITH_EDITOR
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template <typename TMetaSoundObject>
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static TArray<FMetasoundAssetBase*> GetReferencedAssets(TMetaSoundObject& InMetaSound)
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{
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TArray<FMetasoundAssetBase*> ReferencedAssets;
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IMetasoundUObjectRegistry& UObjectRegistry = IMetasoundUObjectRegistry::Get();
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for (TObjectPtr<UObject>& Object : InMetaSound.ReferencedAssetClassObjects)
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{
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if (FMetasoundAssetBase* Asset = UObjectRegistry.GetObjectAsAssetBase(Object))
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{
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ReferencedAssets.Add(Asset);
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}
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else
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{
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UE_LOG(LogMetaSound, Error, TEXT("Referenced asset \"%s\", referenced from \"%s\", is not convertible to FMetasoundAssetBase"), *Object->GetPathName(), *InMetaSound.GetPathName());
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}
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}
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return ReferencedAssets;
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}
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template <typename TMetaSoundObject>
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static void PreSaveAsset(TMetaSoundObject& InMetaSound, FObjectPreSaveContext InSaveContext)
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{
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#if WITH_EDITORONLY_DATA
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using namespace Metasound::Frontend;
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// Do not call asset manager on CDO objects which may be loaded before asset
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// manager is set.
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if (IMetaSoundAssetManager* AssetManager = IMetaSoundAssetManager::Get())
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{
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AssetManager->WaitUntilAsyncLoadReferencedAssetsComplete(InMetaSound);
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}
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if (UMetasoundEditorGraphBase* MetaSoundGraph = Cast<UMetasoundEditorGraphBase>(InMetaSound.GetGraph()))
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{
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// Cooked data must be deterministic, so do not call register graph as this can
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// initiate an auto-update and/or local registry data cache and modify serialized data.
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if (!InSaveContext.IsCooking())
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{
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MetaSoundGraph->RegisterGraphWithFrontend();
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MetaSoundGraph->GetModifyContext().SetForceRefreshViews();
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}
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}
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#endif // WITH_EDITORONLY_DATA
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}
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template <typename TMetaSoundObject>
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static void SerializeToArchive(TMetaSoundObject& InMetaSound, FArchive& InArchive)
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{
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if (InArchive.IsLoading())
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{
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if (InMetaSound.VersionAsset())
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{
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#if WITH_EDITORONLY_DATA
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if (UMetasoundEditorGraphBase* MetaSoundGraph = Cast<UMetasoundEditorGraphBase>(InMetaSound.GetGraph()))
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{
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MetaSoundGraph->SetVersionedOnLoad();
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}
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#endif // WITH_EDITORONLY_DATA
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}
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}
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}
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template<typename TMetaSoundObject>
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static void PostLoad(TMetaSoundObject& InMetaSound)
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{
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using namespace Frontend;
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// Do not call asset manager on CDO objects which may be loaded before asset
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// manager is set.
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const bool bIsCDO = InMetaSound.HasAnyFlags(RF_ClassDefaultObject);
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if (!bIsCDO)
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{
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if (InMetaSound.GetAsyncReferencedAssetClassPaths().Num() > 0)
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{
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if (IMetaSoundAssetManager* AssetManager = IMetaSoundAssetManager::Get())
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{
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AssetManager->RequestAsyncLoadReferencedAssets(InMetaSound);
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}
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else
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{
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UE_LOG(LogMetaSound, Warning, TEXT("Request for to load async references ignored from asset %s. Likely due loading before the MetaSoundEngine module."), *InMetaSound.GetPathName());
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}
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}
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}
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}
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template<typename TMetaSoundObject>
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static void OnAsyncReferencedAssetsLoaded(TMetaSoundObject& InMetaSound, const TArray<FMetasoundAssetBase*>& InAsyncReferences)
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{
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for (FMetasoundAssetBase* AssetBase : InAsyncReferences)
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{
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if (AssetBase)
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{
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if (UObject* OwningAsset = AssetBase->GetOwningAsset())
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{
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InMetaSound.ReferencedAssetClassObjects.Add(OwningAsset);
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InMetaSound.ReferenceAssetClassCache.Remove(FSoftObjectPath(OwningAsset));
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}
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}
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}
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}
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#if WITH_EDITORONLY_DATA
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template <typename TMetaSoundObject>
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static void SetMetaSoundRegistryAssetClassInfo(TMetaSoundObject& InMetaSound, const Metasound::Frontend::FNodeClassInfo& InClassInfo)
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{
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using namespace Metasound;
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using namespace Metasound::Frontend;
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check(AssetTags::AssetClassID == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, AssetClassID));
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check(AssetTags::IsPreset == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, bIsPreset));
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check(AssetTags::RegistryInputTypes == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryInputTypes));
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check(AssetTags::RegistryOutputTypes == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryOutputTypes));
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check(AssetTags::RegistryVersionMajor == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryVersionMajor));
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check(AssetTags::RegistryVersionMinor == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryVersionMinor));
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bool bMarkDirty = InMetaSound.AssetClassID != InClassInfo.AssetClassID;
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bMarkDirty |= InMetaSound.RegistryVersionMajor != InClassInfo.Version.Major;
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bMarkDirty |= InMetaSound.RegistryVersionMinor != InClassInfo.Version.Minor;
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bMarkDirty |= InMetaSound.bIsPreset != InClassInfo.bIsPreset;
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InMetaSound.AssetClassID = InClassInfo.AssetClassID;
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InMetaSound.RegistryVersionMajor = InClassInfo.Version.Major;
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InMetaSound.RegistryVersionMinor = InClassInfo.Version.Minor;
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InMetaSound.bIsPreset = InClassInfo.bIsPreset;
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{
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TArray<FString> InputTypes;
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Algo::Transform(InClassInfo.InputTypes, InputTypes, [](const FName& Name) { return Name.ToString(); });
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const FString TypeString = FString::Join(InputTypes, *AssetTags::ArrayDelim);
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bMarkDirty |= InMetaSound.RegistryInputTypes != TypeString;
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InMetaSound.RegistryInputTypes = TypeString;
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}
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{
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TArray<FString> OutputTypes;
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Algo::Transform(InClassInfo.OutputTypes, OutputTypes, [](const FName& Name) { return Name.ToString(); });
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const FString TypeString = FString::Join(OutputTypes, *AssetTags::ArrayDelim);
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bMarkDirty |= InMetaSound.RegistryOutputTypes != TypeString;
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InMetaSound.RegistryOutputTypes = TypeString;
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}
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}
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#endif // WITH_EDITORONLY_DATA
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};
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} // namespace Metasound
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