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AutomationController -> UnrealEd -> AutomationController SubobjectEditor -> UnrealEd -> SubobjectEditor #preflight 6478a225c26e3b2449f13c0f #jira [CL 25730973 by bryan sefcik in ue5-main branch]
71 lines
1.3 KiB
C#
71 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundEditor : ModuleRules
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{
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public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(GetModuleDirectory("MetasoundFrontend"), "Private"),
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"AssetTools",
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"AppFramework",
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"AudioExtensions",
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"AudioSynesthesia",
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"EditorWidgets",
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"Kismet",
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"KismetWidgets",
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"MetasoundEngine",
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"MetasoundFrontend",
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"MetasoundGenerator",
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"MetasoundGraphCore",
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"SignalProcessing",
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"SubobjectEditor",
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"ToolMenus",
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"ToolWidgets",
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"WaveTable",
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"WaveTableEditor"
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"ApplicationCore",
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"AudioAnalyzer",
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"AudioMixer",
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"AudioWidgets",
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"ClassViewer",
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"ContentBrowser",
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"Core",
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"CoreUObject",
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"DetailCustomizations",
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"EditorFramework",
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"EditorStyle",
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"EditorSubsystem",
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"Engine",
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"GraphEditor",
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"InputCore",
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"PropertyEditor",
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"RenderCore",
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"Slate",
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"SlateCore",
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"UnrealEd"
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}
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);
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}
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}
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}
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