Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Build.cs
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

40 lines
996 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LiveCodingConsole : ModuleRules
{
public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects",
"ApplicationCore",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
"LiveCodingServer",
"SourceCodeAccess"
});
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.Add("VisualStudioDTE");
PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
}
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}