Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Target.cs
ben marsh 8f8dd82f78 Minor fallout from previous change.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 7321405 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7321407 by ben marsh in Main branch]
2019-07-16 08:46:19 -04:00

35 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class LiveCodingConsoleTarget : TargetRules
{
public LiveCodingConsoleTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "LiveCodingConsole";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileWithPluginSupport = true;
bIncludePluginsForTargetPlatforms = true;
bWithLiveCoding = true;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstApplicationCore = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
// ICU is not needed
bCompileICU = false;
// UnrealHeaderTool is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = false;
}
}