Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetPlatform.cpp
joe conley bbb40f7c7f Disable All_Android_On_ComputerName from showing up for MagicLeap/Lumin/Phaedra.
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"

(Proper change to the name requires changing IniPlatformName() for LuminTargetPlatform, but that is used in several other places in the code, and I'm not sure if there will be other impacts, so just disabling that menu for now. Main concern was it just being confusing saying "Android", so it no being there at all for 4.20 should be fine.)

#rb Nick.Whiting

#ROBOMERGE-SOURCE: CL 4156370 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: joe.conley

[CL 4156372 by joe conley in Staging-4.20 branch]
2018-06-22 15:44:47 -04:00

817 lines
24 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidTargetPlatform.inl: Implements the FAndroidTargetPlatform class.
=============================================================================*/
/* FAndroidTargetPlatform structors
*****************************************************************************/
#include "AndroidTargetPlatform.h"
#include "CoreTypes.h"
#include "Misc/AssertionMacros.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Logging/LogMacros.h"
#include "Stats/Stats.h"
#include "Serialization/Archive.h"
#include "Misc/FileHelper.h"
#include "Misc/SecureHash.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformFilemanager.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Modules/ModuleManager.h"
#include "Misc/SecureHash.h"
#if WITH_ENGINE
#include "AudioCompressionSettings.h"
#endif
#define LOCTEXT_NAMESPACE "FAndroidTargetPlatform"
class Error;
class FAndroidTargetDevice;
class FConfigCacheIni;
class FModuleManager;
class FScopeLock;
class FStaticMeshLODSettings;
class FTargetDeviceId;
class FTicker;
class IAndroidDeviceDetectionModule;
class UTexture;
class UTextureLODSettings;
struct FAndroidDeviceInfo;
enum class ETargetPlatformFeatures;
template<typename TPlatformProperties> class TTargetPlatformBase;
static FString GetLicensePath()
{
auto &AndroidDeviceDetection = FModuleManager::LoadModuleChecked<IAndroidDeviceDetectionModule>("AndroidDeviceDetection");
IAndroidDeviceDetection* DeviceDetection = AndroidDeviceDetection.GetAndroidDeviceDetection();
FString ADBPath = DeviceDetection->GetADBPath();
if (!FPaths::FileExists(*ADBPath))
{
return TEXT("");
}
// strip off the adb.exe part
FString PlatformToolsPath;
FString Filename;
FString Extension;
FPaths::Split(ADBPath, PlatformToolsPath, Filename, Extension);
// remove the platform-tools part and point to licenses
FPaths::NormalizeDirectoryName(PlatformToolsPath);
FString LicensePath = PlatformToolsPath + "/../licenses";
FPaths::CollapseRelativeDirectories(LicensePath);
return LicensePath;
}
#if WITH_ENGINE
static bool GetLicenseHash(FSHAHash& LicenseHash)
{
bool bLicenseValid = false;
// from Android SDK Tools 25.2.3
FString LicenseFilename = FPaths::EngineDir() + TEXT("Source/ThirdParty/Android/package.xml");
// Create file reader
TUniquePtr<FArchive> FileReader(IFileManager::Get().CreateFileReader(*LicenseFilename));
if (FileReader)
{
// Create buffer for file input
uint32 BufferSize = FileReader->TotalSize();
uint8* Buffer = (uint8*)FMemory::Malloc(BufferSize);
FileReader->Serialize(Buffer, BufferSize);
uint8 StartPattern[] = "<license id=\"android-sdk-license\" type=\"text\">";
int32 StartPatternLength = strlen((char *)StartPattern);
uint8* LicenseStart = Buffer;
uint8* BufferEnd = Buffer + BufferSize - StartPatternLength;
while (LicenseStart < BufferEnd)
{
if (!memcmp(LicenseStart, StartPattern, StartPatternLength))
{
break;
}
LicenseStart++;
}
if (LicenseStart < BufferEnd)
{
LicenseStart += StartPatternLength;
uint8 EndPattern[] = "</license>";
int32 EndPatternLength = strlen((char *)EndPattern);
uint8* LicenseEnd = LicenseStart;
BufferEnd = Buffer + BufferSize - EndPatternLength;
while (LicenseEnd < BufferEnd)
{
if (!memcmp(LicenseEnd, EndPattern, EndPatternLength))
{
break;
}
LicenseEnd++;
}
if (LicenseEnd < BufferEnd)
{
int32 LicenseLength = LicenseEnd - LicenseStart;
FSHA1::HashBuffer(LicenseStart, LicenseLength, LicenseHash.Hash);
bLicenseValid = true;
}
}
FMemory::Free(Buffer);
}
return bLicenseValid;
}
#endif
static bool HasLicense()
{
#if WITH_ENGINE
FString LicensePath = GetLicensePath();
if (LicensePath.IsEmpty())
{
return false;
}
// directory must exist
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
if (!PlatformFile.DirectoryExists(*LicensePath))
{
return false;
}
// license file must exist
FString LicenseFilename = LicensePath + "/android-sdk-license";
if (!PlatformFile.FileExists(*LicenseFilename))
{
return false;
}
FSHAHash LicenseHash;
if (!GetLicenseHash(LicenseHash))
{
return false;
}
// contents must match hash of license text
FString FileData = "";
FFileHelper::LoadFileToString(FileData, *LicenseFilename);
TArray<FString> lines;
int32 lineCount = FileData.ParseIntoArray(lines, TEXT("\n"), true);
FString LicenseString = LicenseHash.ToString().ToLower();
for (FString &line : lines)
{
if (line.TrimStartAndEnd().Equals(LicenseString))
{
return true;
}
}
#endif
// doesn't match
return false;
}
FAndroidTargetPlatform::FAndroidTargetPlatform(bool bInIsClient )
: bIsClient(bInIsClient)
, DeviceDetection(nullptr)
{
#if WITH_ENGINE
FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *IniPlatformName());
TextureLODSettings = nullptr; // These are registered by the device profile system.
StaticMeshLODSettings.Initialize(EngineSettings);
#endif
TickDelegate = FTickerDelegate::CreateRaw(this, &FAndroidTargetPlatform::HandleTicker);
TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate, 4.0f);
}
FAndroidTargetPlatform::~FAndroidTargetPlatform()
{
FTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle);
}
bool FAndroidTargetPlatform::SupportsES2() const
{
// default to support ES2
bool bBuildForES2 = true;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES2"), bBuildForES2, GEngineIni);
#endif
return bBuildForES2;
}
bool FAndroidTargetPlatform::SupportsES31() const
{
// default no support for ES31
bool bBuildForES31 = false;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES31"), bBuildForES31, GEngineIni);
#endif
return bBuildForES31;
}
bool FAndroidTargetPlatform::SupportsAEP() const
{
return false;
}
bool FAndroidTargetPlatform::SupportsVulkan() const
{
// default to not supporting Vulkan
bool bSupportsVulkan = false;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bSupportsVulkan"), bSupportsVulkan, GEngineIni);
#endif
return bSupportsVulkan;
}
bool FAndroidTargetPlatform::SupportsSoftwareOcclusion() const
{
// default to not supporting
bool bSupportsSoftwareOcclusion = false;
#if WITH_ENGINE
int32 IntValue = 0;
GConfig->GetInt(TEXT("ConsoleVariables"), TEXT("r.Mobile.AllowSoftwareOcclusion"), IntValue, GEngineIni);
bSupportsSoftwareOcclusion = (IntValue != 0);
#endif
return bSupportsSoftwareOcclusion;
}
/* ITargetPlatform overrides
*****************************************************************************/
void FAndroidTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
{
OutDevices.Reset();
for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter)
{
OutDevices.Add(Iter.Value());
}
}
ECompressionFlags FAndroidTargetPlatform::GetBaseCompressionMethod( ) const
{
return COMPRESS_ZLIB;
}
ITargetDevicePtr FAndroidTargetPlatform::GetDefaultDevice( ) const
{
// return the first device in the list
if (Devices.Num() > 0)
{
auto Iter = Devices.CreateConstIterator();
if (Iter)
{
return Iter.Value();
}
}
return nullptr;
}
ITargetDevicePtr FAndroidTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
{
if (DeviceId.GetPlatformName() == PlatformName())
{
return Devices.FindRef(DeviceId.GetDeviceName());
}
return nullptr;
}
bool FAndroidTargetPlatform::IsRunningPlatform( ) const
{
return false; // This platform never runs the target platform framework
}
bool FAndroidTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const
{
OutDocumentationPath = FString("Shared/Tutorials/SettingUpAndroidTutorial");
return true;
}
int32 FAndroidTargetPlatform::CheckRequirements(const FString& ProjectPath, bool bProjectHasCode, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const
{
OutDocumentationPath = TEXT("Platforms/Android/GettingStarted");
int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready;
if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath))
{
bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound;
}
bool bEnableGradle;
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bEnableGradle"), bEnableGradle, GEngineIni);
if (bEnableGradle)
{
// need to check license was accepted
if (!HasLicense())
{
OutTutorialPath.Empty();
CustomizedLogMessage = LOCTEXT("AndroidLicenseNotAcceptedMessageDetail", "SDK License must be accepted in the Android project settings to deploy your app to the device.");
bReadyToBuild |= ETargetPlatformReadyStatus::LicenseNotAccepted;
}
}
return bReadyToBuild;
}
bool FAndroidTargetPlatform::SupportsFeature( ETargetPlatformFeatures Feature ) const
{
switch (Feature)
{
case ETargetPlatformFeatures::Packaging:
return true;
case ETargetPlatformFeatures::LowQualityLightmaps:
case ETargetPlatformFeatures::MobileRendering:
return SupportsES31() || SupportsES2() || SupportsVulkan();
case ETargetPlatformFeatures::HighQualityLightmaps:
case ETargetPlatformFeatures::Tessellation:
case ETargetPlatformFeatures::DeferredRendering:
return SupportsAEP();
case ETargetPlatformFeatures::SoftwareOcclusion:
return SupportsSoftwareOcclusion();
default:
break;
}
return TTargetPlatformBase<FAndroidPlatformProperties>::SupportsFeature(Feature);
}
#if WITH_ENGINE
void FAndroidTargetPlatform::GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const
{
static FName NAME_OPENGL_ES2(TEXT("GLSL_ES2"));
static FName NAME_GLSL_310_ES_EXT(TEXT("GLSL_310_ES_EXT"));
static FName NAME_SF_VULKAN_ES31_ANDROID(TEXT("SF_VULKAN_ES31_ANDROID"));
static FName NAME_GLSL_ES3_1_ANDROID(TEXT("GLSL_ES3_1_ANDROID"));
if (SupportsVulkan())
{
OutFormats.AddUnique(NAME_SF_VULKAN_ES31_ANDROID);
}
if (SupportsES2())
{
OutFormats.AddUnique(NAME_OPENGL_ES2);
}
if (SupportsES31())
{
OutFormats.AddUnique(NAME_GLSL_ES3_1_ANDROID);
}
if (SupportsAEP())
{
OutFormats.AddUnique(NAME_GLSL_310_ES_EXT);
}
}
void FAndroidTargetPlatform::GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const
{
GetAllPossibleShaderFormats(OutFormats);
}
const FStaticMeshLODSettings& FAndroidTargetPlatform::GetStaticMeshLODSettings( ) const
{
return StaticMeshLODSettings;
}
void FAndroidTargetPlatform::GetTextureFormats( const UTexture* InTexture, TArray<FName>& OutFormats ) const
{
check(InTexture);
// The order we add texture formats to OutFormats is important. When multiple formats are cooked
// and supported by the device, the first supported format listed will be used.
// eg, ETC1/uncompressed should always be last
bool bNoCompression = InTexture->CompressionNone // Code wants the texture uncompressed.
|| (InTexture->LODGroup == TEXTUREGROUP_ColorLookupTable) // Textures in certain LOD groups should remain uncompressed.
|| (InTexture->LODGroup == TEXTUREGROUP_Bokeh)
|| (InTexture->CompressionSettings == TC_EditorIcon)
|| (InTexture->Source.GetSizeX() < 4) // Don't compress textures smaller than the DXT block size.
|| (InTexture->Source.GetSizeY() < 4)
|| (InTexture->Source.GetSizeX() % 4 != 0)
|| (InTexture->Source.GetSizeY() % 4 != 0);
bool bIsNonPOT = false;
#if WITH_EDITORONLY_DATA
// is this texture not a power of 2?
bIsNonPOT = !InTexture->Source.IsPowerOfTwo();
#endif
// Determine the pixel format of the compressed texture.
if (InTexture->LODGroup == TEXTUREGROUP_Shadowmap)
{
// forward rendering only needs one channel for shadow maps
OutFormats.Add(AndroidTexFormat::NameG8);
}
else if (bNoCompression && InTexture->HasHDRSource())
{
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
}
else if (bNoCompression)
{
OutFormats.Add(AndroidTexFormat::NameBGRA8);
}
else if (InTexture->CompressionSettings == TC_HDR
|| InTexture->CompressionSettings == TC_HDR_Compressed)
{
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
}
else if (InTexture->CompressionSettings == TC_Normalmap)
{
AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameETC2_RGB, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT);
}
else if (InTexture->CompressionSettings == TC_Displacementmap)
{
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
}
else if (InTexture->CompressionSettings == TC_VectorDisplacementmap)
{
OutFormats.Add(AndroidTexFormat::NameBGRA8);
}
else if (InTexture->CompressionSettings == TC_Grayscale)
{
OutFormats.Add(AndroidTexFormat::NameG8);
}
else if (InTexture->CompressionSettings == TC_Alpha)
{
OutFormats.Add(AndroidTexFormat::NameG8);
}
else if (InTexture->CompressionSettings == TC_DistanceFieldFont)
{
OutFormats.Add(AndroidTexFormat::NameG8);
}
else if (InTexture->bForcePVRTC4
|| InTexture->CompressionSettings == TC_BC7)
{
AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT);
}
else if (InTexture->CompressionNoAlpha)
{
AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC2, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGB, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameETC2_RGB, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameETC1, OutFormats, bIsNonPOT);
}
else if (InTexture->bDitherMipMapAlpha)
{
AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT);
}
else
{
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoPVRTC, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoATC, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT);
}
}
void FAndroidTargetPlatform::GetAllTextureFormats(TArray<FName>& OutFormats) const
{
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
OutFormats.Add(AndroidTexFormat::NameBGRA8);
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
OutFormats.Add(AndroidTexFormat::NameBGRA8);
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameG8);
auto AddAllTextureFormatIfSupports = [=, &OutFormats](bool bIsNonPOT)
{
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoPVRTC, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC2, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGB, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoATC, OutFormats, bIsNonPOT);
};
AddAllTextureFormatIfSupports(true);
AddAllTextureFormatIfSupports(false);
}
void FAndroidTargetPlatform::GetReflectionCaptureFormats( TArray<FName>& OutFormats ) const
{
if (SupportsAEP())
{
// use Full HDR with AEP
OutFormats.Add(FName(TEXT("FullHDR")));
}
// always emit encoded
OutFormats.Add(FName(TEXT("EncodedHDR")));
}
const UTextureLODSettings& FAndroidTargetPlatform::GetTextureLODSettings() const
{
return *TextureLODSettings;
}
FName FAndroidTargetPlatform::GetWaveFormat( const class USoundWave* Wave ) const
{
static bool formatRead = false;
static FName NAME_FORMAT;
if (!formatRead)
{
formatRead = true;
FString audioSetting;
if (!GConfig->GetString(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("AndroidAudio"), audioSetting, GEngineIni))
{
audioSetting = TEXT("DEFAULT");
}
#if WITH_OGGVORBIS
if (audioSetting == TEXT("OGG") || audioSetting == TEXT("Default"))
{
static FName NAME_OGG(TEXT("OGG"));
NAME_FORMAT = NAME_OGG;
}
#else
if (audioSetting == TEXT("OGG"))
{
UE_LOG(LogAudio, Error, TEXT("Attemped to select Ogg Vorbis encoding when the cooker is built without Ogg Vorbis support."));
}
#endif
else
{
// Otherwise return ADPCM as it'll either be option '2' or 'default' depending on WITH_OGGVORBIS config
static FName NAME_ADPCM(TEXT("ADPCM"));
NAME_FORMAT = NAME_ADPCM;
}
}
return NAME_FORMAT;
}
void FAndroidTargetPlatform::GetAllWaveFormats(TArray<FName>& OutFormats) const
{
static FName NAME_OGG(TEXT("OGG"));
static FName NAME_ADPCM(TEXT("ADPCM"));
OutFormats.Add(NAME_OGG);
OutFormats.Add(NAME_ADPCM);
}
namespace
{
void CachePlatformAudioCookOverrides(FPlatformAudioCookOverrides& OutOverrides)
{
const TCHAR* CategoryName = TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings");
GConfig->GetBool(CategoryName, TEXT("bResampleForDevice"), OutOverrides.bResampleForDevice, GEngineIni);
GConfig->GetFloat(CategoryName, TEXT("CompressionQualityModifier"), OutOverrides.CompressionQualityModifier, GEngineIni);
//Cache sample rate map.
OutOverrides.PlatformSampleRates.Reset();
float RetrievedSampleRate = -1.0f;
GConfig->GetFloat(CategoryName, TEXT("MaxSampleRate"), RetrievedSampleRate, GEngineIni);
OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Max, RetrievedSampleRate);
RetrievedSampleRate = -1.0f;
GConfig->GetFloat(CategoryName, TEXT("HighSampleRate"), RetrievedSampleRate, GEngineIni);
OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::High, RetrievedSampleRate);
RetrievedSampleRate = -1.0f;
GConfig->GetFloat(CategoryName, TEXT("MedSampleRate"), RetrievedSampleRate, GEngineIni);
OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Medium, RetrievedSampleRate);
RetrievedSampleRate = -1.0f;
GConfig->GetFloat(CategoryName, TEXT("LowSampleRate"), RetrievedSampleRate, GEngineIni);
OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Low, RetrievedSampleRate);
RetrievedSampleRate = -1.0f;
GConfig->GetFloat(CategoryName, TEXT("MinSampleRate"), RetrievedSampleRate, GEngineIni);
OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Min, RetrievedSampleRate);
}
}
FPlatformAudioCookOverrides* FAndroidTargetPlatform::GetAudioCompressionSettings() const
{
static FPlatformAudioCookOverrides Settings;
#if !WITH_EDITOR
static bool bCachedPlatformSettings = false;
if (!bCachedPlatformSettings)
{
CachePlatformAudioCookOverrides(Settings);
bCachedPlatformSettings = true;
}
#else
CachePlatformAudioCookOverrides(Settings);
#endif
return &Settings;
}
#endif //WITH_ENGINE
bool FAndroidTargetPlatform::SupportsVariants() const
{
return true;
}
FText FAndroidTargetPlatform::GetVariantTitle() const
{
return LOCTEXT("AndroidVariantTitle", "Texture Format");
}
/* FAndroidTargetPlatform implementation
*****************************************************************************/
void FAndroidTargetPlatform::AddTextureFormatIfSupports( FName Format, TArray<FName>& OutFormats, bool bIsCompressedNonPOT ) const
{
if (SupportsTextureFormat(Format))
{
if (bIsCompressedNonPOT && SupportsCompressedNonPOT() == false)
{
OutFormats.Add(AndroidTexFormat::NamePOTERROR);
}
else
{
OutFormats.Add(Format);
}
}
}
void FAndroidTargetPlatform::InitializeDeviceDetection()
{
DeviceDetection = FModuleManager::LoadModuleChecked<IAndroidDeviceDetectionModule>("AndroidDeviceDetection").GetAndroidDeviceDetection();
DeviceDetection->Initialize(TEXT("ANDROID_HOME"),
#if PLATFORM_WINDOWS
TEXT("platform-tools\\adb.exe"),
#else
TEXT("platform-tools/adb"),
#endif
TEXT("shell getprop"), true);
}
/* FAndroidTargetPlatform callbacks
*****************************************************************************/
bool FAndroidTargetPlatform::HandleTicker( float DeltaTime )
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_FAndroidTargetPlatform_HandleTicker);
if (DeviceDetection == nullptr)
{
InitializeDeviceDetection();
checkf(DeviceDetection != nullptr, TEXT("A target platform didn't create a device detection object in InitializeDeviceDetection()!"));
}
TArray<FString> ConnectedDeviceIds;
{
FScopeLock ScopeLock(DeviceDetection->GetDeviceMapLock());
auto DeviceIt = DeviceDetection->GetDeviceMap().CreateConstIterator();
for (; DeviceIt; ++DeviceIt)
{
ConnectedDeviceIds.Add(DeviceIt.Key());
const FAndroidDeviceInfo& DeviceInfo = DeviceIt.Value();
// see if this device is already known
if (Devices.Contains(DeviceIt.Key()))
{
FAndroidTargetDevicePtr TestDevice = Devices[DeviceIt.Key()];
// ignore if authorization didn't change
if (DeviceInfo.bAuthorizedDevice == TestDevice->IsAuthorized())
{
continue;
}
// remove it to add again
TestDevice->SetConnected(false);
Devices.Remove(DeviceIt.Key());
DeviceLostEvent.Broadcast(TestDevice.ToSharedRef());
}
// check if this platform is supported by the extensions and version
if (!SupportedByExtensionsString(DeviceInfo.GLESExtensions, DeviceInfo.GLESVersion))
{
continue;
}
// create target device
FAndroidTargetDevicePtr& Device = Devices.Add(DeviceInfo.SerialNumber);
Device = CreateNewDevice(DeviceInfo);
Device->SetConnected(true);
Device->SetModel(DeviceInfo.Model);
Device->SetDeviceName(DeviceInfo.DeviceName);
Device->SetAuthorized(DeviceInfo.bAuthorizedDevice);
Device->SetVersions(DeviceInfo.SDKVersion, DeviceInfo.HumanAndroidVersion);
DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef());
}
}
// remove disconnected devices
for (auto Iter = Devices.CreateIterator(); Iter; ++Iter)
{
if (!ConnectedDeviceIds.Contains(Iter.Key()))
{
FAndroidTargetDevicePtr RemovedDevice = Iter.Value();
RemovedDevice->SetConnected(false);
Iter.RemoveCurrent();
DeviceLostEvent.Broadcast(RemovedDevice.ToSharedRef());
}
}
return true;
}
FAndroidTargetDeviceRef FAndroidTargetPlatform::CreateNewDevice(const FAndroidDeviceInfo &DeviceInfo)
{
return MakeShareable(new FAndroidTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName()));
}
#undef LOCTEXT_NAMESPACE