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It was erroneously not clearing if FixedSource wasn't set (ie. a widget field), but the intent was to clear only the path when editing a widget property, and the entire path when editing anything else. [REVIEW] [at]patrick.boutot #rnx #preflight 637df1bdfa348e8480298a71 [CL 23247747 by sebastian nordgren in ue5-main branch]