Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

308 lines
9.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationNodes/SAnimationGraphNode.h"
#include "Widgets/SBoxPanel.h"
#include "Layout/WidgetPath.h"
#include "Framework/Application/MenuStack.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "AnimGraphNode_Base.h"
#include "IDocumentation.h"
#include "AnimationEditorUtils.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Animation/AnimInstance.h"
#include "GraphEditorSettings.h"
#include "SLevelOfDetailBranchNode.h"
#include "Widgets/Layout/SSpacer.h"
#define LOCTEXT_NAMESPACE "AnimationGraphNode"
class SPoseViewColourPickerPopup : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SPoseViewColourPickerPopup)
{}
SLATE_ARGUMENT(TWeakObjectPtr< UPoseWatch >, PoseWatch)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs)
{
PoseWatch = InArgs._PoseWatch;
static FColor PoseWatchColours[] = { FColor::Red, FColor::Green, FColor::Blue, FColor::Cyan, FColor::Orange, FColor::Purple, FColor::Yellow, FColor::Black };
const int32 Rows = 2;
const int32 Columns = 4;
TSharedPtr<SVerticalBox> Layout = SNew(SVerticalBox);
for (int32 RowIndex = 0; RowIndex < Rows; ++RowIndex)
{
TSharedPtr<SHorizontalBox> Row = SNew(SHorizontalBox);
for (int32 RowItem = 0; RowItem < Columns; ++RowItem)
{
int32 ColourIndex = RowItem + (RowIndex * Columns);
FColor Colour = PoseWatchColours[ColourIndex];
Row->AddSlot()
.Padding(5.f, 2.f)
[
SNew(SButton)
.HAlign(HAlign_Center)
.OnClicked(this, &SPoseViewColourPickerPopup::NewPoseWatchColourPicked, Colour)
.ButtonColorAndOpacity(Colour)
];
}
Layout->AddSlot()
[
Row.ToSharedRef()
];
}
Layout->AddSlot()
.AutoHeight()
.Padding(5.f, 2.f)
[
SNew(SButton)
.Text(LOCTEXT("RemovePoseWatch", "Remove Pose Watch"))
.OnClicked(this, &SPoseViewColourPickerPopup::RemovePoseWatch)
];
this->ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush(TEXT("Menu.Background")))
.Padding(10)
[
Layout->AsShared()
]
];
}
private:
FReply NewPoseWatchColourPicked(FColor NewColour)
{
if (UPoseWatch* CurPoseWatch = PoseWatch.Get())
{
AnimationEditorUtils::UpdatePoseWatchColour(CurPoseWatch, NewColour);
}
FSlateApplication::Get().DismissAllMenus();
return FReply::Handled();
}
FReply RemovePoseWatch()
{
if (UPoseWatch* CurPoseWatch = PoseWatch.Get())
{
AnimationEditorUtils::RemovePoseWatch(CurPoseWatch);
}
FSlateApplication::Get().DismissAllMenus();
return FReply::Handled();
}
TWeakObjectPtr<UPoseWatch> PoseWatch;
};
void SAnimationGraphNode::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
{
this->GraphNode = InNode;
this->SetCursor(EMouseCursor::CardinalCross);
this->UpdateGraphNode();
const FSlateBrush* ImageBrush = FEditorStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
IndicatorWidget =
SNew(SImage)
.Image(ImageBrush)
.ToolTip(IDocumentation::Get()->CreateToolTip(LOCTEXT("AnimGraphNodeIndicatorTooltip", "Fast path enabled: This node is not using any Blueprint calls to update its data."), NULL, TEXT("Shared/GraphNodes/Animation"), TEXT("GraphNode_FastPathInfo")))
.Visibility(EVisibility::Visible);
PoseViewWidget =
SNew(SButton)
.ToolTipText(LOCTEXT("SpawnColourPicker", "Pose watch active. Click to spawn the pose watch colour picker"))
.OnClicked(this, &SAnimationGraphNode::SpawnColourPicker)
.ButtonColorAndOpacity(this, &SAnimationGraphNode::GetPoseViewColour)
[
SNew(SImage).Image(FEditorStyle::GetBrush("GenericViewButton"))
];
}
void SAnimationGraphNode::CreatePinWidgets()
{
SGraphNodeK2Base::CreatePinWidgets();
if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
{
static FName FunctionIcon(TEXT("GraphEditor.Function_16x"));
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
// Add binding widgets
for(FOptionalPinFromProperty& OptionalPin : AnimNode->ShowPinForProperties)
{
if(FAnimGraphNodePropertyBinding* BindingPtr = AnimNode->PropertyBindings.Find(OptionalPin.PropertyName))
{
LeftNodeBox->AddSlot()
.AutoHeight()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.Padding(Settings->GetInputPinPadding())
[
SNew(SLevelOfDetailBranchNode)
.UseLowDetailSlot(this, &SAnimationGraphNode::UseLowDetailNodeTitles)
.LowDetail()
[
SNew(SSpacer)
.Size(FVector2D(17.0f, 17.f))
]
.HighDetail()
[
SNew(SHorizontalBox)
.ToolTipText(FText::Format(LOCTEXT("BindingTooltipFormat", "Property '{0}' is bound via property access path to '{1}'"), FText::FromString(OptionalPin.PropertyFriendlyName), BindingPtr->PathAsText))
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(1.0f)
[
SNew(SImage)
.Image(BindingPtr->Type == EAnimGraphNodePropertyBindingType::Property ? FBlueprintEditorUtils::GetIconFromPin(BindingPtr->PinType, true) : FEditorStyle::GetBrush(FunctionIcon))
.ColorAndOpacity(Schema->GetPinTypeColor(BindingPtr->PinType))
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(6.0f, 0.0f)
[
SNew(STextBlock)
.Text(FText::Format(LOCTEXT("BindingPinFormat", "{0}: {1}"), FText::FromString(OptionalPin.PropertyFriendlyName), BindingPtr->PathAsText))
]
]
];
}
}
}
}
void SAnimationGraphNode::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
{
SGraphNodeK2Base::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
{
// Search for an enabled or disabled breakpoint on this node
PoseWatch = AnimationEditorUtils::FindPoseWatchForNode(GraphNode);
}
}
TArray<FOverlayWidgetInfo> SAnimationGraphNode::GetOverlayWidgets(bool bSelected, const FVector2D& WidgetSize) const
{
TArray<FOverlayWidgetInfo> Widgets;
if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
{
if (AnimNode->BlueprintUsage == EBlueprintUsage::DoesNotUseBlueprint)
{
const FSlateBrush* ImageBrush = FEditorStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
FOverlayWidgetInfo Info;
Info.OverlayOffset = FVector2D(WidgetSize.X - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
Info.Widget = IndicatorWidget;
Widgets.Add(Info);
}
if (PoseWatch.IsValid())
{
const FSlateBrush* ImageBrush = FEditorStyle::GetBrush("GenericViewButton");
FOverlayWidgetInfo Info;
Info.OverlayOffset = FVector2D(0 - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
Info.Widget = PoseViewWidget;
Widgets.Add(Info);
}
}
return Widgets;
}
FSlateColor SAnimationGraphNode::GetPoseViewColour() const
{
UPoseWatch* CurPoseWatch = PoseWatch.Get();
if (CurPoseWatch)
{
return FSlateColor(CurPoseWatch->PoseWatchColour);
}
return FSlateColor(FColor::White); //Need a return value but should never actually get here
}
FReply SAnimationGraphNode::SpawnColourPicker()
{
FSlateApplication::Get().PushMenu(
SharedThis(this),
FWidgetPath(),
SNew(SPoseViewColourPickerPopup).PoseWatch(PoseWatch),
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect(FPopupTransitionEffect::TypeInPopup)
);
return FReply::Handled();
}
TSharedRef<SWidget> SAnimationGraphNode::CreateTitleWidget(TSharedPtr<SNodeTitle> InNodeTitle)
{
// Store title widget reference
NodeTitle = InNodeTitle;
// hook up invalidation delegate
UAnimGraphNode_Base* AnimGraphNode = CastChecked<UAnimGraphNode_Base>(GraphNode);
AnimGraphNode->OnNodeTitleChangedEvent().AddSP(this, &SAnimationGraphNode::HandleNodeTitleChanged);
return SGraphNodeK2Base::CreateTitleWidget(InNodeTitle);
}
void SAnimationGraphNode::HandleNodeTitleChanged()
{
if(NodeTitle.IsValid())
{
NodeTitle->MarkDirty();
}
}
void SAnimationGraphNode::GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
{
UAnimBlueprint* AnimBlueprint = Cast<UAnimBlueprint>(FBlueprintEditorUtils::FindBlueprintForNode(GraphNode));
if(AnimBlueprint)
{
UAnimInstance* ActiveObject = Cast<UAnimInstance>(AnimBlueprint->GetObjectBeingDebugged());
UAnimBlueprintGeneratedClass* Class = AnimBlueprint->GetAnimBlueprintGeneratedClass();
const FLinearColor Color(1.f, 0.5f, 0.25f);
// Display various types of debug data
if ((ActiveObject != NULL) && (Class != NULL))
{
if (Class->GetAnimNodeProperties().Num())
{
if(int32* NodeIndexPtr = Class->GetAnimBlueprintDebugData().NodePropertyToIndexMap.Find(TWeakObjectPtr<UAnimGraphNode_Base>(Cast<UAnimGraphNode_Base>(GraphNode))))
{
int32 AnimNodeIndex = *NodeIndexPtr;
// reverse node index temporarily because of a bug in NodeGuidToIndexMap
AnimNodeIndex = Class->GetAnimNodeProperties().Num() - AnimNodeIndex - 1;
if (FAnimBlueprintDebugData::FNodeValue* DebugInfo = Class->GetAnimBlueprintDebugData().NodeValuesThisFrame.FindByPredicate([AnimNodeIndex](const FAnimBlueprintDebugData::FNodeValue& InValue){ return InValue.NodeID == AnimNodeIndex; }))
{
Popups.Emplace(nullptr, Color, DebugInfo->Text);
}
}
}
}
}
}
#undef LOCTEXT_NAMESPACE