Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatform.h
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

489 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatform.h: Declares the FLinuxTargetPlatform class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Interfaces/TargetDeviceId.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Interfaces/ITargetPlatform.h"
#include "Common/TargetPlatformBase.h"
#if WITH_ENGINE
#include "AudioCompressionSettings.h"
#include "Sound/SoundWave.h"
#include "StaticMeshResources.h"
#endif // WITH_ENGINE
#include "Interfaces/IProjectManager.h"
#include "InstalledPlatformInfo.h"
#include "LinuxTargetDevice.h"
#include "Linux/LinuxPlatformProperties.h"
#define LOCTEXT_NAMESPACE "TLinuxTargetPlatform"
class UTextureLODSettings;
/**
* Template for Linux target platforms
*/
template<typename TProperties>
class TLinuxTargetPlatform
: public TTargetPlatformBase<TProperties>
{
public:
typedef TTargetPlatformBase<TProperties> TSuper;
/**
* Default constructor.
*/
TLinuxTargetPlatform( )
#if WITH_ENGINE
: bChangingDeviceConfig(false)
#endif // WITH_ENGINE
{
#if PLATFORM_LINUX
if (!TProperties::IsAArch64())
{
// only add local device if actually running on Linux
LocalDevice = MakeShareable(new FLinuxTargetDevice(*this, FPlatformProcess::ComputerName(), nullptr));
}
#endif
#if WITH_ENGINE
FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *this->PlatformName());
TextureLODSettings = nullptr;
StaticMeshLODSettings.Initialize(EngineSettings);
InitDevicesFromConfig();
// Get the Target RHIs for this platform, we do not always want all those that are supported.
TArray<FName> TargetedShaderFormats;
GetAllTargetedShaderFormats(TargetedShaderFormats);
// If we are targeting ES 2.0/3.1, we also must cook encoded HDR reflection captures
static FName NAME_SF_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
static FName NAME_OPENGL_150_ES3_1(TEXT("GLSL_150_ES31"));
bRequiresEncodedHDRReflectionCaptures = TargetedShaderFormats.Contains(NAME_SF_VULKAN_ES31)
|| TargetedShaderFormats.Contains(NAME_OPENGL_150_ES3_1);
#endif // WITH_ENGINE
}
public:
//~ Begin ITargetPlatform Interface
virtual void EnableDeviceCheck(bool OnOff) override {}
virtual bool AddDevice(const FString& DeviceName, bool bDefault) override
{
return AddDevice(DeviceName, TEXT(""), TEXT(""), TEXT(""), bDefault);
}
virtual bool AddDevice(const FString& DeviceName, const FString& DeviceUserFriendlyName, const FString& Username, const FString& Password, bool bDefault) override
{
FLinuxTargetDevicePtr& Device = Devices.FindOrAdd(DeviceName);
if (Device.IsValid())
{
// do not allow duplicates
return false;
}
Device = MakeShareable(new FLinuxTargetDevice(*this, DeviceName,
#if WITH_ENGINE
[&]() { SaveDevicesToConfig(); }));
SaveDevicesToConfig(); // this will do the right thing even if AddDevice() was called from InitDevicesFromConfig
#else
nullptr));
#endif // WITH_ENGINE
if (!Username.IsEmpty() || !Password.IsEmpty())
{
Device->SetUserCredentials(Username, Password);
}
this->OnDeviceDiscovered().Broadcast(Device.ToSharedRef());
return true;
}
virtual void GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const override
{
// TODO: ping all the machines in a local segment and/or try to connect to port 22 of those that respond
OutDevices.Reset();
if (LocalDevice.IsValid())
{
OutDevices.Add(LocalDevice);
}
for (const auto & DeviceIter : Devices)
{
OutDevices.Add(DeviceIter.Value);
}
}
virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& PakchunkMap, const TSet<int32>& PakchunkIndicesInUse) const override
{
return true;
}
virtual ITargetDevicePtr GetDefaultDevice( ) const override
{
if (LocalDevice.IsValid())
{
return LocalDevice;
}
return nullptr;
}
virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId ) override
{
if (LocalDevice.IsValid() && (DeviceId == LocalDevice->GetId()))
{
return LocalDevice;
}
for (const auto & DeviceIter : Devices)
{
if (DeviceId == DeviceIter.Value->GetId())
{
return DeviceIter.Value;
}
}
return nullptr;
}
virtual bool IsRunningPlatform( ) const override
{
// Must be Linux platform as editor for this to be considered a running platform
return PLATFORM_LINUX && !UE_SERVER && !UE_GAME && WITH_EDITOR && TProperties::HasEditorOnlyData();
}
virtual bool SupportsFeature(ETargetPlatformFeatures Feature) const override
{
if (Feature == ETargetPlatformFeatures::UserCredentials || Feature == ETargetPlatformFeatures::Packaging)
{
return true;
}
return TSuper::SupportsFeature(Feature);
}
virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const override
{
if (!PLATFORM_LINUX)
{
// check for LINUX_MULTIARCH_ROOT or for legacy LINUX_ROOT when targeting Linux from Win/Mac
// proceed with any value for MULTIARCH root, because checking exact architecture is not possible at this point
FString ToolchainMultiarchRoot = FPlatformMisc::GetEnvironmentVariable(TEXT("LINUX_MULTIARCH_ROOT"));
if (ToolchainMultiarchRoot.Len() > 0 && FPaths::DirectoryExists(ToolchainMultiarchRoot))
{
return true;
}
// else check for legacy LINUX_ROOT
FString ToolchainCompiler = FPlatformMisc::GetEnvironmentVariable(TEXT("LINUX_ROOT"));
if (PLATFORM_WINDOWS)
{
ToolchainCompiler += "/bin/clang++.exe";
}
else if (PLATFORM_MAC)
{
ToolchainCompiler += "/bin/clang++";
}
else
{
checkf(false, TEXT("Unable to target Linux on an unknown platform."));
return false;
}
return FPaths::FileExists(ToolchainCompiler);
}
return true;
}
virtual int32 CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const override
{
int32 ReadyToBuild = TSuper::CheckRequirements(bProjectHasCode, Configuration, bRequiresAssetNativization, OutTutorialPath, OutDocumentationPath, CustomizedLogMessage);
// do not support code/plugins in Installed builds if the required libs aren't bundled (on Windows/Mac)
if (!PLATFORM_LINUX && !FInstalledPlatformInfo::Get().IsValidPlatform(TSuper::GetPlatformInfo().UBTPlatformString, EProjectType::Code))
{
if (bProjectHasCode)
{
ReadyToBuild |= ETargetPlatformReadyStatus::CodeUnsupported;
}
FText Reason;
if (this->RequiresTempTarget(bProjectHasCode, Configuration, bRequiresAssetNativization, Reason))
{
ReadyToBuild |= ETargetPlatformReadyStatus::PluginsUnsupported;
}
}
return ReadyToBuild;
}
#if WITH_ENGINE
virtual void GetReflectionCaptureFormats(TArray<FName>& OutFormats) const override
{
if (bRequiresEncodedHDRReflectionCaptures)
{
OutFormats.Add(FName(TEXT("EncodedHDR")));
}
OutFormats.Add(FName(TEXT("FullHDR")));
}
virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override
{
// no shaders needed for dedicated server target
if (!TProperties::IsServerOnly())
{
static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
static FName NAME_GLSL_430(TEXT("GLSL_430"));
static FName NAME_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
OutFormats.AddUnique(NAME_VULKAN_SM5);
OutFormats.AddUnique(NAME_GLSL_430);
OutFormats.AddUnique(NAME_VULKAN_ES31);
}
}
virtual void GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const override
{
// Get the Target RHIs for this platform, we do not always want all those that are supported. (reload in case user changed in the editor)
TArray<FString>TargetedShaderFormats;
GConfig->GetArray(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), TEXT("TargetedRHIs"), TargetedShaderFormats, GEngineIni);
// Gather the list of Target RHIs and filter out any that may be invalid.
TArray<FName> PossibleShaderFormats;
GetAllPossibleShaderFormats(PossibleShaderFormats);
for (int32 ShaderFormatIdx = TargetedShaderFormats.Num() - 1; ShaderFormatIdx >= 0; ShaderFormatIdx--)
{
FString ShaderFormat = TargetedShaderFormats[ShaderFormatIdx];
if (PossibleShaderFormats.Contains(FName(*ShaderFormat)) == false)
{
TargetedShaderFormats.RemoveAt(ShaderFormatIdx);
}
}
for(const FString& ShaderFormat : TargetedShaderFormats)
{
OutFormats.AddUnique(FName(*ShaderFormat));
}
}
virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings( ) const override
{
return StaticMeshLODSettings;
}
virtual void GetTextureFormats( const UTexture* InTexture, TArray< TArray<FName> >& OutFormats) const override
{
if (!TProperties::IsServerOnly())
{
// just use the standard texture format name for this texture
GetDefaultTextureFormatNamePerLayer(OutFormats.AddDefaulted_GetRef(), this, InTexture, EngineSettings, true);
}
}
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override
{
if (!TProperties::IsServerOnly())
{
// just use the standard texture format name for this texture
GetAllDefaultTextureFormats(this, OutFormats, true);
}
}
virtual const UTextureLODSettings& GetTextureLODSettings() const override
{
return *TextureLODSettings;
}
virtual void RegisterTextureLODSettings(const UTextureLODSettings* InTextureLODSettings) override
{
TextureLODSettings = InTextureLODSettings;
}
virtual FName GetWaveFormat( const class USoundWave* Wave ) const override
{
static const FName NAME_ADPCM(TEXT("ADPCM"));
static const FName NAME_OGG(TEXT("OGG"));
static const FName NAME_OPUS(TEXT("OPUS"));
if (Wave->IsSeekableStreaming())
{
return NAME_ADPCM;
}
if (Wave->IsStreaming(*this->IniPlatformName()))
{
return NAME_OPUS;
}
return NAME_OGG;
}
virtual void GetAllWaveFormats(TArray<FName>& OutFormats) const override
{
static const FName NAME_ADPCM(TEXT("ADPCM"));
static const FName NAME_OGG(TEXT("OGG"));
static const FName NAME_OPUS(TEXT("OPUS"));
OutFormats.Add(NAME_ADPCM);
OutFormats.Add(NAME_OGG);
OutFormats.Add(NAME_OPUS);
}
#endif //WITH_ENGINE
virtual bool SupportsVariants() const override
{
return true;
}
virtual float GetVariantPriority() const override
{
return TProperties::GetVariantPriority();
}
//~ End ITargetPlatform Interface
protected:
#if WITH_ENGINE
/** Whether we're in process of changing device config - if yes, we will prevent recurrent calls. */
bool bChangingDeviceConfig;
void InitDevicesFromConfig()
{
if (bChangingDeviceConfig)
{
return;
}
bChangingDeviceConfig = true;
int NumDevices = 0;
for (;; ++NumDevices)
{
FString DeviceName, DeviceUser, DevicePass;
FString DeviceBaseKey(FString::Printf(TEXT("LinuxTargetPlatfrom_%s_Device_%d"), *TSuper::PlatformName(), NumDevices));
FString DeviceNameKey = DeviceBaseKey + TEXT("_Name");
if (!GConfig->GetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceNameKey, DeviceName, GEngineIni))
{
// no such device
break;
}
if (!AddDevice(DeviceName, false))
{
break;
}
// set credentials, if any
FString DeviceUserKey = DeviceBaseKey + TEXT("_User");
if (GConfig->GetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceUserKey, DeviceUser, GEngineIni))
{
FString DevicePassKey = DeviceBaseKey + TEXT("_Pass");
if (GConfig->GetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DevicePassKey, DevicePass, GEngineIni))
{
for (const auto & DeviceIter : Devices)
{
ITargetDevicePtr Device = DeviceIter.Value;
if (Device.IsValid() && Device->GetId().GetDeviceName() == DeviceName)
{
Device->SetUserCredentials(DeviceUser, DevicePass);
}
}
}
}
}
bChangingDeviceConfig = false;
}
void SaveDevicesToConfig()
{
if (bChangingDeviceConfig)
{
return;
}
bChangingDeviceConfig = true;
int DeviceIndex = 0;
for (const auto & DeviceIter : Devices)
{
ITargetDevicePtr Device = DeviceIter.Value;
FString DeviceBaseKey(FString::Printf(TEXT("LinuxTargetPlatfrom_%s_Device_%d"), *TSuper::PlatformName(), DeviceIndex));
FString DeviceNameKey = DeviceBaseKey + TEXT("_Name");
if (Device.IsValid())
{
FString DeviceName = Device->GetId().GetDeviceName();
// do not save a local device on Linux or it will be duplicated
if (PLATFORM_LINUX && DeviceName == FPlatformProcess::ComputerName())
{
continue;
}
GConfig->SetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceNameKey, *DeviceName, GEngineIni);
FString DeviceUser, DevicePass;
if (Device->GetUserCredentials(DeviceUser, DevicePass))
{
FString DeviceUserKey = DeviceBaseKey + TEXT("_User");
FString DevicePassKey = DeviceBaseKey + TEXT("_Pass");
GConfig->SetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceUserKey, *DeviceUser, GEngineIni);
GConfig->SetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DevicePassKey, *DevicePass, GEngineIni);
}
++DeviceIndex; // needs to be incremented here since we cannot allow gaps
}
}
bChangingDeviceConfig = false;
}
#endif // WITH_ENGINE
// Holds the local device.
FLinuxTargetDevicePtr LocalDevice;
// Holds a map of valid devices.
TMap<FString, FLinuxTargetDevicePtr> Devices;
#if WITH_ENGINE
// Holds the Engine INI settings for quick use.
FConfigFile EngineSettings;
// Holds the texture LOD settings.
const UTextureLODSettings* TextureLODSettings;
// Holds static mesh LOD settings.
FStaticMeshLODSettings StaticMeshLODSettings;
// True if the project requires encoded HDR reflection captures
bool bRequiresEncodedHDRReflectionCaptures;
#endif // WITH_ENGINE
};
#undef LOCTEXT_NAMESPACE