Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/BakeMeshAttributeMapsTool.cpp
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

858 lines
29 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BakeMeshAttributeMapsTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "DynamicMesh3.h"
#include "DynamicMeshAttributeSet.h"
#include "MeshTransforms.h"
#include "MeshDescriptionToDynamicMesh.h"
#include "Sampling/MeshImageBakingCache.h"
#include "Sampling/MeshNormalMapBaker.h"
#include "Sampling/MeshOcclusionMapBaker.h"
#include "Sampling/MeshCurvatureMapBaker.h"
#include "Sampling/MeshPropertyMapBaker.h"
#include "Sampling/MeshResampleImageBaker.h"
#include "Util/IndexUtil.h"
#include "SimpleDynamicMeshComponent.h"
#include "Materials/Material.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "ImageUtils.h"
#include "AssetUtils/Texture2DBuilder.h"
#include "AssetUtils/MeshDescriptionUtil.h"
#include "AssetGenerationUtil.h"
// required to pass UStaticMesh asset so we can save at same location
#include "Engine/Classes/Components/StaticMeshComponent.h"
#include "Engine/Classes/Engine/StaticMesh.h"
#define LOCTEXT_NAMESPACE "UBakeMeshAttributeMapsTool"
/*
* ToolBuilder
*/
bool UBakeMeshAttributeMapsToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
// NOTE: currently can only bake for UStaticMeshComponent
int32 NumTargets = ToolBuilderUtil::CountComponents(SceneState, CanMakeComponentTarget);
return (NumTargets == 1 || NumTargets == 2)
&& (ToolBuilderUtil::CountComponents(SceneState, [&](UActorComponent* Comp) { return Cast<UStaticMeshComponent>(Comp) != nullptr; }) == NumTargets);
}
UInteractiveTool* UBakeMeshAttributeMapsToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
UBakeMeshAttributeMapsTool* NewTool = NewObject<UBakeMeshAttributeMapsTool>(SceneState.ToolManager);
NewTool->SetAssetAPI(AssetAPI);
TArray<UActorComponent*> Components = ToolBuilderUtil::FindAllComponents(SceneState, CanMakeComponentTarget);
TArray<TUniquePtr<FPrimitiveComponentTarget>> MeshComponents;
for (int32 k = 0; k < Components.Num(); ++k)
{
MeshComponents.Add(MakeComponentTarget(Cast<UPrimitiveComponent>(Components[k])));
}
NewTool->SetSelection(MoveTemp(MeshComponents));
return NewTool;
}
TArray<FString> UBakeMeshAttributeMapsToolProperties::GetUVLayerNamesFunc()
{
return UVLayerNamesList;
}
/*
* Tool
*/
UBakeMeshAttributeMapsTool::UBakeMeshAttributeMapsTool()
{
}
void UBakeMeshAttributeMapsTool::SetAssetAPI(IToolsContextAssetAPI* AssetAPIIn)
{
AssetAPI = AssetAPIIn;
}
void UBakeMeshAttributeMapsTool::Setup()
{
UInteractiveTool::Setup();
// copy input MeshDescription and make sure it has initialized normals/tangents
BaseMeshDescription = MakeShared<FMeshDescription>(*ComponentTargets[0]->GetMesh());
UE::MeshDescription::InitializeAutoGeneratedAttributes(*BaseMeshDescription, ComponentTargets[0]->GetOwnerComponent(), 0);
// create dynamic mesh component to use for live preview
DynamicMeshComponent = NewObject<USimpleDynamicMeshComponent>(ComponentTargets[0]->GetOwnerActor(), "DynamicMesh");
DynamicMeshComponent->SetupAttachment(ComponentTargets[0]->GetOwnerActor()->GetRootComponent());
DynamicMeshComponent->RegisterComponent();
DynamicMeshComponent->SetWorldTransform(ComponentTargets[0]->GetWorldTransform());
// transfer materials
FComponentMaterialSet MaterialSet;
ComponentTargets[0]->GetMaterialSet(MaterialSet);
for (int k = 0; k < MaterialSet.Materials.Num(); ++k)
{
DynamicMeshComponent->SetMaterial(k, MaterialSet.Materials[k]);
}
DynamicMeshComponent->TangentsType = EDynamicMeshTangentCalcType::ExternallyCalculated;
DynamicMeshComponent->InitializeMesh(BaseMeshDescription.Get());
BaseMesh.Copy(*DynamicMeshComponent->GetMesh());
BaseSpatial.SetMesh(&BaseMesh, true);
BaseMeshTangents = MakeShared<FMeshTangentsd>(&BaseMesh);
BaseMeshTangents->CopyTriVertexTangents(*DynamicMeshComponent->GetTangents());
UMaterial* Material = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/BakePreviewMaterial"));
check(Material);
if (Material != nullptr)
{
PreviewMaterial = UMaterialInstanceDynamic::Create(Material, GetToolManager());
DynamicMeshComponent->SetOverrideRenderMaterial(PreviewMaterial);
}
bIsBakeToSelf = (ComponentTargets.Num() == 1);
// hide input StaticMeshComponent
ComponentTargets[0]->SetOwnerVisibility(false);
Settings = NewObject<UBakeMeshAttributeMapsToolProperties>(this);
Settings->RestoreProperties(this);
Settings->UVLayerNamesList.Reset();
int32 FoundIndex = -1;
for (int32 k = 0; k < BaseMesh.Attributes()->NumUVLayers(); ++k)
{
Settings->UVLayerNamesList.Add(FString::FromInt(k));
if (Settings->UVLayer == Settings->UVLayerNamesList.Last())
{
FoundIndex = k;
}
}
if (FoundIndex == -1)
{
Settings->UVLayer = Settings->UVLayerNamesList[0];
}
AddToolPropertySource(Settings);
Settings->WatchProperty(Settings->MapType, [this](EBakeMapType) { bResultValid = false; UpdateOnModeChange(); });
Settings->WatchProperty(Settings->Resolution, [this](EBakeTextureResolution) { bResultValid = false; });
Settings->WatchProperty(Settings->UVLayer, [this](FString) { bResultValid = false; });
Settings->WatchProperty(Settings->bUseWorldSpace, [this](bool) { bDetailMeshValid = false; bResultValid = false; });
NormalMapProps = NewObject<UBakedNormalMapToolProperties>(this);
NormalMapProps->RestoreProperties(this);
AddToolPropertySource(NormalMapProps);
SetToolPropertySourceEnabled(NormalMapProps, false);
OcclusionMapProps = NewObject<UBakedOcclusionMapToolProperties>(this);
OcclusionMapProps->RestoreProperties(this);
AddToolPropertySource(OcclusionMapProps);
SetToolPropertySourceEnabled(OcclusionMapProps, false);
OcclusionMapProps->WatchProperty(OcclusionMapProps->OcclusionRays, [this](int32) { bResultValid = false; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->MaxDistance, [this](float) { bResultValid = false; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->BlurRadius, [this](float) { bResultValid = false; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->bGaussianBlur, [this](float) { bResultValid = false; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->BiasAngle, [this](float) { bResultValid = false; });
CurvatureMapProps = NewObject<UBakedCurvatureMapToolProperties>(this);
CurvatureMapProps->RestoreProperties(this);
AddToolPropertySource(CurvatureMapProps);
SetToolPropertySourceEnabled(CurvatureMapProps, false);
CurvatureMapProps->WatchProperty(CurvatureMapProps->RangeMultiplier, [this](float) { bResultValid = false; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->MinRangeMultiplier, [this](float) { bResultValid = false; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->CurvatureType, [this](EBakedCurvatureTypeMode) { bResultValid = false; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->ColorMode, [this](EBakedCurvatureColorMode) { bResultValid = false; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->Clamping, [this](EBakedCurvatureClampMode) { bResultValid = false; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->BlurRadius, [this](float) { bResultValid = false; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->bGaussianBlur, [this](float) { bResultValid = false; });
Texture2DProps = NewObject<UBakedTexture2DImageProperties>(this);
Texture2DProps->RestoreProperties(this);
AddToolPropertySource(Texture2DProps);
SetToolPropertySourceEnabled(Texture2DProps, false);
Texture2DProps->WatchProperty(Texture2DProps->UVLayer, [this](float) { bResultValid = false; });
Texture2DProps->WatchProperty(Texture2DProps->SourceTexture, [this](UTexture2D*) { bResultValid = false; });
VisualizationProps = NewObject<UBakedOcclusionMapVisualizationProperties>(this);
VisualizationProps->RestoreProperties(this);
AddToolPropertySource(VisualizationProps);
InitializeEmptyMaps();
bResultValid = false;
bDetailMeshValid = false;
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "Bake Maps. Select Bake Mesh (LowPoly) first, then Detail Mesh second. Texture Assets will be created on Accept. "),
EToolMessageLevel::UserNotification);
}
bool UBakeMeshAttributeMapsTool::CanAccept() const
{
return Settings->Result != nullptr;
}
void UBakeMeshAttributeMapsTool::Shutdown(EToolShutdownType ShutdownType)
{
Settings->SaveProperties(this);
OcclusionMapProps->SaveProperties(this);
NormalMapProps->SaveProperties(this);
CurvatureMapProps->SaveProperties(this);
Texture2DProps->SaveProperties(this);
VisualizationProps->SaveProperties(this);
if (DynamicMeshComponent != nullptr)
{
ComponentTargets[0]->SetOwnerVisibility(true);
if (ShutdownType == EToolShutdownType::Accept)
{
UStaticMeshComponent* StaticMeshComponent = CastChecked<UStaticMeshComponent>(ComponentTargets[0]->GetOwnerComponent());
UStaticMesh* StaticMeshAsset = StaticMeshComponent->GetStaticMesh();
check(StaticMeshAsset);
FString BaseName = ComponentTargets[0]->GetOwnerActor()->GetName();
if (AssetAPI != nullptr)
{
bool bCreatedAssetOK = false;
switch (Settings->MapType)
{
default:
check(false);
break;
case EBakeMapType::TangentSpaceNormalMap:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::NormalMap);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_Normals"), *BaseName), StaticMeshAsset);
break;
case EBakeMapType::AmbientOcclusion:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::AmbientOcclusion);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_Occlusion"), *BaseName), StaticMeshAsset);
break;
case EBakeMapType::Curvature:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::Color);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_Curvature"), *BaseName), StaticMeshAsset);
break;
case EBakeMapType::NormalImage:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::Color);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_NormalImg"), *BaseName), StaticMeshAsset);
break;
case EBakeMapType::FaceNormalImage:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::Color);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_FaceNormalImg"), *BaseName), StaticMeshAsset);
break;
case EBakeMapType::PositionImage:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::Color);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_PositionImg"), *BaseName), StaticMeshAsset);
break;
case EBakeMapType::Texture2DImage:
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result, FTexture2DBuilder::ETextureType::Color);
bCreatedAssetOK = AssetGenerationUtil::SaveGeneratedTexture2D(AssetAPI, Settings->Result,
FString::Printf(TEXT("%s_TextureImg"), *BaseName), StaticMeshAsset);
break;
}
ensure(bCreatedAssetOK);
}
}
DynamicMeshComponent->UnregisterComponent();
DynamicMeshComponent->DestroyComponent();
DynamicMeshComponent = nullptr;
}
}
void UBakeMeshAttributeMapsTool::Render(IToolsContextRenderAPI* RenderAPI)
{
UpdateResult();
float GrayLevel = VisualizationProps->BaseGrayLevel;
PreviewMaterial->SetVectorParameterValue(TEXT("BaseColor"), FVector(GrayLevel, GrayLevel, GrayLevel) );
float AOWeight = VisualizationProps->OcclusionMultiplier;
PreviewMaterial->SetScalarParameterValue(TEXT("AOWeight"), AOWeight );
FPrimitiveDrawInterface* PDI = RenderAPI->GetPrimitiveDrawInterface();
FTransform Transform = ComponentTargets[0]->GetWorldTransform();
}
void UBakeMeshAttributeMapsTool::UpdateDetailMesh()
{
DetailMesh = MakeShared<FDynamicMesh3>();
FMeshDescriptionToDynamicMesh Converter;
TUniquePtr<FPrimitiveComponentTarget>& UseDetailTarget = (bIsBakeToSelf) ? ComponentTargets[0] : ComponentTargets[1];
Converter.Convert(UseDetailTarget->GetMesh(), *DetailMesh);
if (Settings->bUseWorldSpace && bIsBakeToSelf == false)
{
FTransform3d DetailToWorld(UseDetailTarget->GetWorldTransform());
MeshTransforms::ApplyTransform(*DetailMesh, DetailToWorld);
FTransform3d WorldToBase(ComponentTargets[0]->GetWorldTransform());
MeshTransforms::ApplyTransform(*DetailMesh, WorldToBase.Inverse());
}
DetailSpatial = MakeShared<FDynamicMeshAABBTree3>();
DetailSpatial->SetMesh(DetailMesh.Get(), true);
bResultValid = false;
DetailMeshTimestamp++;
}
void UBakeMeshAttributeMapsTool::UpdateResult()
{
if (bDetailMeshValid == false)
{
UpdateDetailMesh();
bDetailMeshValid = true;
}
if (bResultValid)
{
return;
}
// clear warning (ugh)
GetToolManager()->DisplayMessage(FText(), EToolMessageLevel::UserWarning);
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FBakeCacheSettings BakeCacheSettings;
BakeCacheSettings.Dimensions = Dimensions;
BakeCacheSettings.UVLayer = FCString::Atoi(*Settings->UVLayer);
BakeCacheSettings.DetailTimestamp = this->DetailMeshTimestamp;
// rebuild bake cache if we need to
if (!(CachedBakeCacheSettings == BakeCacheSettings))
{
BakeCache = MakePimpl<FMeshImageBakingCache>();
BakeCache->SetDetailMesh(DetailMesh.Get(), DetailSpatial.Get());
BakeCache->SetBakeTargetMesh(&BaseMesh);
BakeCache->SetDimensions(Dimensions);
BakeCache->SetUVLayer(BakeCacheSettings.UVLayer);
BakeCache->ValidateCache();
}
// rebuild select map type
switch (Settings->MapType)
{
default:
case EBakeMapType::TangentSpaceNormalMap:
UpdateResult_Normal();
break;
case EBakeMapType::AmbientOcclusion:
UpdateResult_Occlusion();
break;
case EBakeMapType::Curvature:
UpdateResult_Curvature();
break;
case EBakeMapType::NormalImage:
case EBakeMapType::FaceNormalImage:
case EBakeMapType::PositionImage:
UpdateResult_MeshProperty();
break;
case EBakeMapType::Texture2DImage:
UpdateResult_Texture2DImage();
break;
}
UpdateVisualization();
GetToolManager()->PostInvalidation();
bResultValid = true;
}
void UBakeMeshAttributeMapsTool::UpdateResult_Normal()
{
check(BakeCache->IsCacheValid());
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FNormalMapSettings NormalMapSettings;
NormalMapSettings.Dimensions = Dimensions;
if (!(CachedNormalMapSettings == NormalMapSettings))
{
FMeshNormalMapBaker NormalBaker;
NormalBaker.SetCache(BakeCache.Get());
NormalBaker.BaseMeshTangents = BaseMeshTangents.Get();
NormalBaker.Bake();
FTexture2DBuilder TextureBuilder;
TextureBuilder.Initialize(FTexture2DBuilder::ETextureType::NormalMap, Dimensions);
TextureBuilder.Copy(*NormalBaker.GetResult());
TextureBuilder.Commit(false);
CachedNormalMap = TextureBuilder.GetTexture2D();
CachedNormalMapSettings = NormalMapSettings;
}
}
void UBakeMeshAttributeMapsTool::UpdateResult_Occlusion()
{
check(BakeCache->IsCacheValid());
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FOcclusionMapSettings OcclusionMapSettings;
OcclusionMapSettings.Dimensions = Dimensions;
OcclusionMapSettings.MaxDistance = (OcclusionMapProps->MaxDistance == 0) ? TNumericLimits<float>::Max() : OcclusionMapProps->MaxDistance;
OcclusionMapSettings.OcclusionRays = OcclusionMapProps->OcclusionRays;
OcclusionMapSettings.BlurRadius = (OcclusionMapProps->bGaussianBlur) ? OcclusionMapProps->BlurRadius : 0.0;
OcclusionMapSettings.BiasAngle = OcclusionMapProps->BiasAngle;
if ( !(CachedOcclusionMapSettings == OcclusionMapSettings) )
{
FMeshOcclusionMapBaker OcclusionBaker;
OcclusionBaker.SetCache(BakeCache.Get());
OcclusionBaker.NumOcclusionRays = OcclusionMapSettings.OcclusionRays;
OcclusionBaker.BlurRadius = OcclusionMapSettings.BlurRadius;
OcclusionBaker.BiasAngleDeg = OcclusionMapSettings.BiasAngle;
OcclusionBaker.MaxDistance = OcclusionMapSettings.MaxDistance;
OcclusionBaker.Bake();
FTexture2DBuilder TextureBuilder;
TextureBuilder.Initialize(FTexture2DBuilder::ETextureType::AmbientOcclusion, Dimensions);
TextureBuilder.Copy(*OcclusionBaker.GetResult());
TextureBuilder.Commit(false);
CachedOcclusionMap = TextureBuilder.GetTexture2D();
CachedOcclusionMapSettings = OcclusionMapSettings;
}
}
void UBakeMeshAttributeMapsTool::UpdateResult_Curvature()
{
check(BakeCache->IsCacheValid());
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FCurvatureMapSettings CurvatureMapSettings;
CurvatureMapSettings.Dimensions = Dimensions;
CurvatureMapSettings.RangeMultiplier = CurvatureMapProps->RangeMultiplier;
CurvatureMapSettings.MinRangeMultiplier = CurvatureMapProps->MinRangeMultiplier;
switch (CurvatureMapProps->CurvatureType)
{
default:
case EBakedCurvatureTypeMode::MeanAverage:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapBaker::ECurvatureType::Mean;
break;
case EBakedCurvatureTypeMode::Gaussian:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapBaker::ECurvatureType::Gaussian;
break;
case EBakedCurvatureTypeMode::Max:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapBaker::ECurvatureType::MaxPrincipal;
break;
case EBakedCurvatureTypeMode::Min:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapBaker::ECurvatureType::MinPrincipal;
break;
}
switch (CurvatureMapProps->ColorMode)
{
default:
case EBakedCurvatureColorMode::Grayscale:
CurvatureMapSettings.ColorMode = (int32)FMeshCurvatureMapBaker::EColorMode::BlackGrayWhite;
break;
case EBakedCurvatureColorMode::RedBlue:
CurvatureMapSettings.ColorMode = (int32)FMeshCurvatureMapBaker::EColorMode::RedBlue;
break;
case EBakedCurvatureColorMode::RedGreenBlue:
CurvatureMapSettings.ColorMode = (int32)FMeshCurvatureMapBaker::EColorMode::RedGreenBlue;
break;
}
switch (CurvatureMapProps->Clamping)
{
default:
case EBakedCurvatureClampMode::None:
CurvatureMapSettings.ClampMode = (int32)FMeshCurvatureMapBaker::EClampMode::FullRange;
break;
case EBakedCurvatureClampMode::Positive:
CurvatureMapSettings.ClampMode = (int32)FMeshCurvatureMapBaker::EClampMode::Positive;
break;
case EBakedCurvatureClampMode::Negative:
CurvatureMapSettings.ClampMode = (int32)FMeshCurvatureMapBaker::EClampMode::Negative;
break;
}
CurvatureMapSettings.BlurRadius = (CurvatureMapProps->bGaussianBlur) ? CurvatureMapProps->BlurRadius : 0.0;
if (!(CachedCurvatureMapSettings == CurvatureMapSettings))
{
FMeshCurvatureMapBaker CurvatureBaker;
CurvatureBaker.SetCache(BakeCache.Get());
CurvatureBaker.RangeScale = FMathd::Clamp(CurvatureMapSettings.RangeMultiplier, 0.0001, 1000.0);
CurvatureBaker.MinRangeScale = FMathd::Clamp(CurvatureMapSettings.MinRangeMultiplier, 0.0, 1.0);
CurvatureBaker.UseCurvatureType = (FMeshCurvatureMapBaker::ECurvatureType)CurvatureMapSettings.CurvatureType;
CurvatureBaker.UseColorMode = (FMeshCurvatureMapBaker::EColorMode)CurvatureMapSettings.ColorMode;
CurvatureBaker.UseClampMode = (FMeshCurvatureMapBaker::EClampMode)CurvatureMapSettings.ClampMode;
CurvatureBaker.BlurRadius = CurvatureMapSettings.BlurRadius;
CurvatureBaker.Bake();
FTexture2DBuilder TextureBuilder;
TextureBuilder.Initialize(FTexture2DBuilder::ETextureType::Color, Dimensions);
TextureBuilder.Copy(*CurvatureBaker.GetResult());
TextureBuilder.Commit(false);
CachedCurvatureMap = TextureBuilder.GetTexture2D();
CachedCurvatureMapSettings = CurvatureMapSettings;
}
}
void UBakeMeshAttributeMapsTool::UpdateResult_MeshProperty()
{
check(BakeCache->IsCacheValid());
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FMeshPropertyMapSettings MeshPropertyMapSettings;
MeshPropertyMapSettings.Dimensions = Dimensions;
switch (Settings->MapType)
{
case EBakeMapType::NormalImage:
MeshPropertyMapSettings.PropertyTypeIndex = (int32)EMeshPropertyBakeType::Normal;
break;
case EBakeMapType::FaceNormalImage:
MeshPropertyMapSettings.PropertyTypeIndex = (int32)EMeshPropertyBakeType::FacetNormal;
break;
case EBakeMapType::PositionImage:
MeshPropertyMapSettings.PropertyTypeIndex = (int32)EMeshPropertyBakeType::Position;
break;
default:
check(false); // should not be possible!
}
//MeshPropertyMapSettings.BlurRadius = (CurvatureMapProps->bGaussianBlur) ? CurvatureMapProps->BlurRadius : 0.0;
if (!(CachedMeshPropertyMapSettings == MeshPropertyMapSettings))
{
FMeshPropertyMapBaker MeshPropertyBaker;
MeshPropertyBaker.SetCache(BakeCache.Get());
MeshPropertyBaker.Property = (EMeshPropertyBakeType)MeshPropertyMapSettings.PropertyTypeIndex;
//MeshPropertyBaker.BlurRadius = CurvatureMapSettings.BlurRadius;
MeshPropertyBaker.Bake();
FTexture2DBuilder TextureBuilder;
TextureBuilder.Initialize(FTexture2DBuilder::ETextureType::Color, Dimensions);
TextureBuilder.Copy(*MeshPropertyBaker.GetResult());
TextureBuilder.Commit(false);
CachedMeshPropertyMap = TextureBuilder.GetTexture2D();
CachedMeshPropertyMapSettings = MeshPropertyMapSettings;
}
}
class FTempTextureAccess
{
public:
FTempTextureAccess(UTexture2D* DisplacementMap)
: DisplacementMap(DisplacementMap)
{
check(DisplacementMap);
OldCompressionSettings = DisplacementMap->CompressionSettings;
bOldSRGB = DisplacementMap->SRGB;
#if WITH_EDITOR
OldMipGenSettings = DisplacementMap->MipGenSettings;
#endif
DisplacementMap->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap;
DisplacementMap->SRGB = false;
#if WITH_EDITOR
DisplacementMap->MipGenSettings = TextureMipGenSettings::TMGS_NoMipmaps;
#endif
DisplacementMap->UpdateResource();
FormattedImageData = reinterpret_cast<const FColor*>(DisplacementMap->PlatformData->Mips[0].BulkData.LockReadOnly());
}
FTempTextureAccess(const FTempTextureAccess&) = delete;
FTempTextureAccess(FTempTextureAccess&&) = delete;
void operator=(const FTempTextureAccess&) = delete;
void operator=(FTempTextureAccess&&) = delete;
~FTempTextureAccess()
{
DisplacementMap->PlatformData->Mips[0].BulkData.Unlock();
DisplacementMap->CompressionSettings = OldCompressionSettings;
DisplacementMap->SRGB = bOldSRGB;
#if WITH_EDITOR
DisplacementMap->MipGenSettings = OldMipGenSettings;
#endif
DisplacementMap->UpdateResource();
}
bool HasData() const
{
return FormattedImageData != nullptr;
}
const FColor* GetData() const
{
return FormattedImageData;
}
FImageDimensions GetDimensions() const
{
int32 Width = DisplacementMap->PlatformData->Mips[0].SizeX;
int32 Height = DisplacementMap->PlatformData->Mips[0].SizeY;
return FImageDimensions(Width, Height);
}
bool CopyTo(TImageBuilder<FVector4f>& DestImage) const
{
if (!HasData()) return false;
FImageDimensions TextureDimensions = GetDimensions();
if (ensure(DestImage.GetDimensions() == TextureDimensions) == false)
{
return false;
}
int64 Num = TextureDimensions.Num();
for (int32 i = 0; i < Num; ++i)
{
FColor ByteColor = FormattedImageData[i];
FLinearColor FloatColor(ByteColor);
DestImage.SetPixel(i, FVector4f(FloatColor));
}
return true;
}
private:
UTexture2D* DisplacementMap{ nullptr };
TextureCompressionSettings OldCompressionSettings{};
TextureMipGenSettings OldMipGenSettings{};
bool bOldSRGB{ false };
const FColor* FormattedImageData{ nullptr };
};
void UBakeMeshAttributeMapsTool::UpdateResult_Texture2DImage()
{
check(BakeCache->IsCacheValid());
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FTexture2DImageSettings NewSettings;
NewSettings.Dimensions = Dimensions;
NewSettings.UVLayer = 0;
const FDynamicMeshUVOverlay* UVOverlay = DetailMesh->Attributes()->GetUVLayer(NewSettings.UVLayer);
if (UVOverlay == nullptr)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidUVWarning", "The Source Mesh does not have the selected UV layer"), EToolMessageLevel::UserWarning);
return;
}
if (Texture2DProps->SourceTexture == nullptr)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidTextureWarning", "The Source Texture is not valid"), EToolMessageLevel::UserWarning);
return;
}
TImageBuilder<FVector4f> TextureImage;
{
FTempTextureAccess TextureAccess(Texture2DProps->SourceTexture);
TextureImage.SetDimensions(TextureAccess.GetDimensions());
if (!TextureAccess.CopyTo(TextureImage))
{
GetToolManager()->DisplayMessage(LOCTEXT("CannotReadTextureWarning", "Cannot read from the source texture"), EToolMessageLevel::UserWarning);
return;
}
}
if (!(CachedTexture2DImageSettings == NewSettings))
{
FMeshResampleImageBaker Baker;
Baker.SetCache(BakeCache.Get());
Baker.DetailUVOverlay = UVOverlay;
Baker.SampleFunction = [&](FVector2d UVCoord) {
return TextureImage.BilinearSampleUV<float>(UVCoord, FVector4f(0,0,0,1));
};
Baker.Bake();
FTexture2DBuilder TextureBuilder;
TextureBuilder.Initialize(FTexture2DBuilder::ETextureType::Color, Dimensions);
TextureBuilder.Copy(*Baker.GetResult(), true);
TextureBuilder.Commit(false);
CachedTexture2DImageMap = TextureBuilder.GetTexture2D();
CachedTexture2DImageSettings = NewSettings;
}
}
void UBakeMeshAttributeMapsTool::UpdateVisualization()
{
switch (Settings->MapType)
{
default:
Settings->Result = nullptr;
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
break;
case EBakeMapType::TangentSpaceNormalMap:
Settings->Result = CachedNormalMap;
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), CachedNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
break;
case EBakeMapType::AmbientOcclusion:
Settings->Result = CachedOcclusionMap;
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), CachedOcclusionMap);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
break;
case EBakeMapType::Curvature:
Settings->Result = CachedCurvatureMap;
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), CachedCurvatureMap);
break;
case EBakeMapType::NormalImage:
case EBakeMapType::FaceNormalImage:
case EBakeMapType::PositionImage:
Settings->Result = CachedMeshPropertyMap;
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), CachedMeshPropertyMap);
break;
case EBakeMapType::Texture2DImage:
Settings->Result = CachedTexture2DImageMap;
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), CachedTexture2DImageMap);
break;
}
}
void UBakeMeshAttributeMapsTool::UpdateOnModeChange()
{
SetToolPropertySourceEnabled(NormalMapProps, false);
SetToolPropertySourceEnabled(OcclusionMapProps, false);
SetToolPropertySourceEnabled(CurvatureMapProps, false);
SetToolPropertySourceEnabled(Texture2DProps, false);
switch (Settings->MapType)
{
case EBakeMapType::TangentSpaceNormalMap:
SetToolPropertySourceEnabled(NormalMapProps, true);
break;
case EBakeMapType::AmbientOcclusion:
SetToolPropertySourceEnabled(OcclusionMapProps, true);
break;
case EBakeMapType::Curvature:
SetToolPropertySourceEnabled(CurvatureMapProps, true);
break;
case EBakeMapType::Texture2DImage:
SetToolPropertySourceEnabled(Texture2DProps, true);
break;
}
}
void UBakeMeshAttributeMapsTool::InitializeEmptyMaps()
{
FTexture2DBuilder NormalsBuilder;
NormalsBuilder.Initialize(FTexture2DBuilder::ETextureType::NormalMap, FImageDimensions(16, 16));
NormalsBuilder.Commit(false);
EmptyNormalMap = NormalsBuilder.GetTexture2D();
FTexture2DBuilder ColorBuilderBlack;
ColorBuilderBlack.Initialize(FTexture2DBuilder::ETextureType::Color, FImageDimensions(16, 16));
ColorBuilderBlack.Clear(FColor(0,0,0));
ColorBuilderBlack.Commit(false);
EmptyColorMapBlack = ColorBuilderBlack.GetTexture2D();
FTexture2DBuilder ColorBuilderWhite;
ColorBuilderWhite.Initialize(FTexture2DBuilder::ETextureType::Color, FImageDimensions(16, 16));
ColorBuilderWhite.Clear(FColor::White);
ColorBuilderWhite.Commit(false);
EmptyColorMapWhite = ColorBuilderWhite.GetTexture2D();
}
#undef LOCTEXT_NAMESPACE