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139 lines
4.4 KiB
C++
139 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MinVolumeBox3.h"
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#if defined(_MSC_VER) && USING_CODE_ANALYSIS
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#pragma warning(push)
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#pragma warning(disable : 28020) // disable this warning that occurs in GteMinimumVolumeBox3.h
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#endif
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THIRD_PARTY_INCLUDES_START
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#include "ThirdParty/GTEngine/Mathematics/GteBSNumber.h"
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#include "ThirdParty/GTEngine/Mathematics/GteBSRational.h"
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#include "ThirdParty/GTEngine/Mathematics/GteUIntegerFP32.h"
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#include "ThirdParty/GTEngine/Mathematics/GteUIntegerAP32.h"
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#include "ThirdParty/GTEngine/Mathematics/GteConvexHull3.h"
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#include "ThirdParty/GTEngine/Mathematics/GteMinimumVolumeBox3.h"
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THIRD_PARTY_INCLUDES_END
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#if defined(_MSC_VER) && USING_CODE_ANALYSIS
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#pragma warning(pop)
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#endif
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#include "GteUtil.h"
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template <typename RealType>
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struct TMinVolumeBox3Internal
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{
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using PreciseHullNumberType = gte::BSNumber<gte::UIntegerFP32<197>>; // 197 is from ConvexHull3 documentation
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using PreciseBoxNumberType = gte::BSRational<gte::UIntegerAP32>;
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using DVector3 = gte::Vector3<double>;
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bool bUseExactHull;
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bool bUseExactBox;
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TArray<DVector3> DoubleInput;
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TOrientedBox3<RealType> Result;
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bool bSolutionOK;
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void SetPoint(int32 Index, const FVector3<RealType>& Point)
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{
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DoubleInput[Index] = DVector3{ {(double)Point.X, (double)Point.Y, (double)Point.Z} };
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}
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bool ComputeResult()
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{
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gte::OrientedBox3<double> MinimalBox;
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if (bUseExactHull)
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{
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// compute convex hull
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gte::ConvexHull3<double, PreciseHullNumberType> HullCompute;
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bSolutionOK = HullCompute(DoubleInput.Num(), &DoubleInput[0], 0.0);
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if (bSolutionOK)
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{
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// compute minimal box for convex hull
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std::vector<gte::TriangleKey<true>> const& HullTriangles = HullCompute.GetHullUnordered();
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int const numIndices = static_cast<int>(3 * HullTriangles.size());
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int const* indices = static_cast<int const*>(&HullTriangles[0].V[0]);
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if (bUseExactBox)
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{
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gte::MinimumVolumeBox3<double, PreciseBoxNumberType> BoxCompute;
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MinimalBox = BoxCompute(DoubleInput.Num(), &DoubleInput[0], numIndices, indices);
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}
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else
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{
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gte::MinimumVolumeBox3<double, double> BoxCompute;
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MinimalBox = BoxCompute(DoubleInput.Num(), &DoubleInput[0], numIndices, indices);
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}
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}
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}
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else
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{
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gte::MinimumVolumeBox3<double, double> DoubleCompute;
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MinimalBox = DoubleCompute(DoubleInput.Num(), &DoubleInput[0], true);
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bSolutionOK = true;
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}
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// if resulting box is not finite, something went wrong, just return an empty box
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FVector3d Extents = Convert(MinimalBox.extent);
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if (!FMathd::IsFinite(Extents.SquaredLength()))
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{
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bSolutionOK = false;
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MinimalBox = gte::OrientedBox3<double>();
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}
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Result.Frame = TFrame3<RealType>(
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FVector3<RealType>((RealType)MinimalBox.center[0], (RealType)MinimalBox.center[1], (RealType)MinimalBox.center[2]),
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FVector3<RealType>((RealType)MinimalBox.axis[0][0], (RealType)MinimalBox.axis[0][1], (RealType)MinimalBox.axis[0][2]),
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FVector3<RealType>((RealType)MinimalBox.axis[1][0], (RealType)MinimalBox.axis[1][1], (RealType)MinimalBox.axis[1][2]),
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FVector3<RealType>((RealType)MinimalBox.axis[2][0], (RealType)MinimalBox.axis[2][1], (RealType)MinimalBox.axis[2][2]) );
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Result.Extents = FVector3<RealType>((RealType)MinimalBox.extent[0], (RealType)MinimalBox.extent[1], (RealType)MinimalBox.extent[2]);
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return true;
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}
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};
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template<typename RealType>
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bool TMinVolumeBox3<RealType>::Solve(int32 NumPoints, TFunctionRef<FVector3<RealType>(int32)> GetPointFunc, bool bUseExactHull, bool bUseExactBox)
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{
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Initialize(NumPoints, bUseExactHull, bUseExactBox);
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check(Internal);
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for (int32 k = 0; k < NumPoints; ++k)
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{
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FVector3<RealType> Point = GetPointFunc(k);
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Internal->SetPoint(k, Point);
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}
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return Internal->ComputeResult();
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}
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template<typename RealType>
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bool TMinVolumeBox3<RealType>::IsSolutionAvailable() const
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{
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return Internal && Internal->bSolutionOK;
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}
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template<typename RealType>
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void TMinVolumeBox3<RealType>::GetResult(TOrientedBox3<RealType>& BoxOut)
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{
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ensure(IsSolutionAvailable());
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BoxOut = Internal->Result;
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}
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template<typename RealType>
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void TMinVolumeBox3<RealType>::Initialize(int32 NumPoints, bool bUseExactHull, bool bUseExactBox)
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{
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Internal = MakePimpl<TMinVolumeBox3Internal<RealType>>();
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Internal->bUseExactHull = bUseExactHull;
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Internal->bUseExactBox = bUseExactBox;
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Internal->DoubleInput.SetNum(NumPoints);
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}
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template class GEOMETRYALGORITHMS_API TMinVolumeBox3<float>;
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template class GEOMETRYALGORITHMS_API TMinVolumeBox3<double>; |