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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Sampling/MeshResampleImageBaker.h"
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void FMeshResampleImageBaker::Bake()
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{
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const FMeshImageBakingCache* BakeCache = GetCache();
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check(BakeCache);
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const FDynamicMesh3* DetailMesh = BakeCache->GetDetailMesh();
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check(DetailUVOverlay);
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FVector4f DefaultValue(0, 0, 0, 1.0);
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auto PropertySampleFunction = [&](const FMeshImageBakingCache::FCorrespondenceSample& SampleData)
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{
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FVector4f Color = DefaultValue;
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int32 DetailTriID = SampleData.DetailTriID;
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if (DetailMesh->IsTriangle(SampleData.DetailTriID) && DetailUVOverlay)
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{
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FVector2d DetailUV;
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DetailUVOverlay->GetTriBaryInterpolate<double>(DetailTriID, &SampleData.DetailBaryCoords[0], &DetailUV.X);
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Color = SampleFunction(DetailUV);
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}
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return Color;
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};
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ResultBuilder = MakeUnique<TImageBuilder<FVector4f>>();
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ResultBuilder->SetDimensions(BakeCache->GetDimensions());
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BakeCache->EvaluateSamples([&](const FVector2i& Coords, const FMeshImageBakingCache::FCorrespondenceSample& Sample)
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{
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FVector4f Color = PropertySampleFunction(Sample);
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ResultBuilder->SetPixel(Coords, Color);
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});
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const FImageOccupancyMap& Occupancy = *BakeCache->GetOccupancyMap();
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for (int64 k = 0; k < Occupancy.GutterTexels.Num(); k++)
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{
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TPair<int64, int64> GutterTexel = Occupancy.GutterTexels[k];
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ResultBuilder->CopyPixel(GutterTexel.Value, GutterTexel.Key);
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}
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} |