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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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73384ffdfdae8b246ba579c71adfbb8d87180dc2
UnrealEngineUWP/Engine/Shaders
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krzysztof narkowicz 0dd1f315b5 Lumen Hardware Ray Tracing - optimized FLumenMinimalPayload size by replaced PrimitiveIndex and PrimitiveInstanceIndex with a single GPUSceneInstanceIndex.
#rb Krzysztof.narkowicz
[FYI] Aleksander.Netzel

[CL 29231832 by krzysztof narkowicz in ue5-main branch]
2023-10-30 09:40:24 -04:00
..
Private
Lumen Hardware Ray Tracing - optimized FLumenMinimalPayload size by replaced PrimitiveIndex and PrimitiveInstanceIndex with a single GPUSceneInstanceIndex.
2023-10-30 09:40:24 -04:00
Public
VulkanRHI: Fix Vulkan bindless and RT heap prefix issues.
2023-10-26 23:07:24 -04:00
Shared
RayTracing: Centralize definition of FRTLightingData struct to avoid having to keep it in sync in two places
2023-10-24 05:12:59 -04:00
StandaloneRenderer
Revert MSDF changes to standalone renderer shaders
2023-09-28 10:40:33 -04:00
Shaders.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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