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72ea1da7cd7671b64ca7386eb8513de82ecbb700
UnrealEngineUWP/Engine/Source/Developer/Windows
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Lukas Hermanns 36f2a224a6 Cross-compile HLSL-to-HLSL after FXC crashed due to internal error.
#rb Christopher.Waters
#fyi Mihnea.Balta, Jonathan.Bard
#jira UE-117831

[CL 17291947 by Lukas Hermanns in ue5-main branch]
2021-08-24 15:33:52 -04:00
..
LiveCoding
Remove the bEnableReinstancing global setting to reduce confusion now that a project setting is available.
2021-08-02 10:26:16 -04:00
LiveCodingServer
Added log message for when quick start gets re-enabled.
2021-08-02 10:24:01 -04:00
ShaderFormatD3D
Cross-compile HLSL-to-HLSL after FXC crashed due to internal error.
2021-08-24 15:33:52 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
2021-08-11 13:03:20 -04:00
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