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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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72c3bceecdccd7ed71b726a92002a992cfec2f4e
UnrealEngineUWP/Engine/Source/Runtime/Net/Core
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john barrett 8e00748a18 Make servers send close-reasons/NMT_CloseReason to client, for log-info/debugging. Also fixed NMT_Failure early disconnects from missing NMT_CloseReason - and added more NetDriver/Beacon close reason coverage.
#rb Peter.Engstrom

#ROBOMERGE-AUTHOR: john.barrett
#ROBOMERGE-SOURCE: CL 19427330 via CL 19427826 via CL 19432275 via CL 19436672 via CL 19436780
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19442403 by john barrett in ue5-main branch]
2022-03-18 18:50:04 -04:00
..
Classes/Net
Manually integrating fast array fix from 18643809
2022-03-16 03:23:25 -04:00
Private/Net
Make servers send close-reasons/NMT_CloseReason to client, for log-info/debugging. Also fixed NMT_Failure early disconnects from missing NMT_CloseReason - and added more NetDriver/Beacon close reason coverage.
2022-03-18 18:50:04 -04:00
Public/Net/Core
Make servers send close-reasons/NMT_CloseReason to client, for log-info/debugging. Also fixed NMT_Failure early disconnects from missing NMT_CloseReason - and added more NetDriver/Beacon close reason coverage.
2022-03-18 18:50:04 -04:00
NetCore.Build.cs
…
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