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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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72c3bceecdccd7ed71b726a92002a992cfec2f4e
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private
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wes hunt b14fc01621 Fix FGenericCrashContext::Initialize() to initialize the GameName to UE-ProjectName instead of UE5-GameName
#ROBOMERGE-AUTHOR: wes.hunt
#ROBOMERGE-SOURCE: CL 19472252 via CL 19472515 via CL 19472553 via CL 19488666 via CL 19488781
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19489780 by wes hunt in ue5-main branch]
2022-03-23 20:34:22 -04:00
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Linux
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Mac
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Windows
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CrashReportAnalyticsSessionSummary.cpp
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CrashReportAnalyticsSessionSummary.h
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CrashReportClient.cpp
deprecated FTicker and family and replaced by thread-safe FTSTicker
2021-08-16 11:05:18 -04:00
CrashReportClient.h
deprecated FTicker and family and replaced by thread-safe FTSTicker
2021-08-16 11:05:18 -04:00
CrashReportClientApp.cpp
Fix FGenericCrashContext::Initialize() to initialize the GameName to UE-ProjectName instead of UE5-GameName
2022-03-23 20:34:22 -04:00
CrashReportClientDefines.h
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CrashReportClientStyle.cpp
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CrashReportClientStyle.h
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MainLoopTiming.cpp
deprecated FTicker and family and replaced by thread-safe FTSTicker
2021-08-16 11:05:18 -04:00
MainLoopTiming.h
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RecoveryService.cpp
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RecoveryService.h
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SCrashReportClient.cpp
Fix FGenericCrashContext::Initialize() to initialize the GameName to UE-ProjectName instead of UE5-GameName
2022-03-23 20:34:22 -04:00
SCrashReportClient.h
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