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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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72c3bceecdccd7ed71b726a92002a992cfec2f4e
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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Charles deRousiers 546f1b27c6 Add ROV type support for shader binding.
#rb mihnea.balta
#jira none
#preflight 623b31aaca34ffd7bf7ca796

[CL 19481254 by Charles deRousiers in ue5-main branch]
2022-03-23 13:02:24 -04:00
..
DXCWrapper.cpp
…
HlslAST.cpp
…
HlslAST.h
…
HlslccHeaderWriter.cpp
Added support to spirv-reflect to check RelaxedPrecision decorator
2021-11-03 09:25:57 -04:00
HlslExpressionParser.inl
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
HlslLexer.cpp
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
HlslLexer.h
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
HlslParser.cpp
…
HlslParser.h
…
HlslUtils.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
HlslUtils.h
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ShaderCompilerCommon.cpp
Add scoped cpu markers to various D3D shader compiler functions to make this easier to profile when shader compilation is done in process.
2022-03-21 12:17:22 -04:00
ShaderConductorContext.cpp
Enable HLSL 2021 language version (CFLAG_HLSL2021) in shader compiler backends.
2022-03-09 09:47:28 -05:00
SpirvCommon.cpp
…
SpirvReflectCommon.cpp
…
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