Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/GameplayInteractionsModule.Build.cs
Yoan StAmant 726e6251f3 GameplayInteractions plugin
- base class for StateTree tasks (GameplayInteractionStateTreeTask)
- GameplayInteractions StateTree schema
   - supports StateTree common Tasks, Evaluators and Conditions + GameplayInteraction Tasks
   - requires two named external data items (Interactable actor and SmartObject claimed handle)
- GameplayInteraction specific SmartObjectBehaviorDefinition to execute a StateTree
- First pass of ContextualAnimStateTreeTask to play a scene from a ContextualAnimation scene asset
#rnx
#rb mikko.mononen
#preflight 627510442e58cb727d38e384

[CL 20074106 by Yoan StAmant in ue5-main branch]
2022-05-06 08:23:48 -04:00

28 lines
556 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayInteractionsModule : ModuleRules
{
public GameplayInteractionsModule(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "GameplayInteractions";
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"ContextualAnimation",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"MassEntity",
"SmartObjectsModule",
"StateTreeModule"
}
);
}
}
}