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- base class for StateTree tasks (GameplayInteractionStateTreeTask) - GameplayInteractions StateTree schema - supports StateTree common Tasks, Evaluators and Conditions + GameplayInteraction Tasks - requires two named external data items (Interactable actor and SmartObject claimed handle) - GameplayInteraction specific SmartObjectBehaviorDefinition to execute a StateTree - First pass of ContextualAnimStateTreeTask to play a scene from a ContextualAnimation scene asset #rnx #rb mikko.mononen #preflight 627510442e58cb727d38e384 [CL 20074106 by Yoan StAmant in ue5-main branch]
28 lines
556 B
C#
28 lines
556 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameplayInteractionsModule : ModuleRules
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{
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public GameplayInteractionsModule(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "GameplayInteractions";
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AIModule",
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"ContextualAnimation",
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"GameplayTasks",
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"MassEntity",
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"SmartObjectsModule",
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"StateTreeModule"
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}
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);
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}
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}
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}
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