Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs
yoan stamant 722ecdcae0 [Smart object] Space partition structure is now configurable
* Created Default SmartObjectOctree
* Created Default SmartObjectHashGrid
* Type of space partition to use can be set in the smartobject config file: [/Script/SmartObjectsModule.SmartObjectSubsystem] SpacePartitionClassName=<ClassPath>
* Created DebugSceneProxy and RenderingComponent to share functionalities between susbystem and testing actor rendering components
#rnx
#rb mieszko.zielinski
#preflight 620fb51dec6f84cdfa3b2772

#ROBOMERGE-OWNER: yoan.stamant
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19050433 via CL 19050556 via CL 19050564 via CL 19057424
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)

[CL 19066037 by yoan stamant in ue5-main branch]
2022-02-21 01:10:34 -05:00

48 lines
1001 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsModule : ModuleRules
{
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"GameplayBehaviorsModule",
"GameplayTasks",
"GameplayTags",
"GameplayAbilities",
"MassEntity",
"RHI",
"StructUtils"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore"
}
);
if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
{
PrivateDependencyModuleNames.Add("GameplayDebugger");
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
}
else
{
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
}
}
}
}