You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Created Default SmartObjectOctree * Created Default SmartObjectHashGrid * Type of space partition to use can be set in the smartobject config file: [/Script/SmartObjectsModule.SmartObjectSubsystem] SpacePartitionClassName=<ClassPath> * Created DebugSceneProxy and RenderingComponent to share functionalities between susbystem and testing actor rendering components #rnx #rb mieszko.zielinski #preflight 620fb51dec6f84cdfa3b2772 #ROBOMERGE-OWNER: yoan.stamant #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 19050433 via CL 19050556 via CL 19050564 via CL 19057424 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356) [CL 19066037 by yoan stamant in ue5-main branch]
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "SmartObjectHashGrid.h"
|
|
#include "DebugRenderSceneProxy.h"
|
|
|
|
FInstancedStruct USmartObjectHashGrid::Add(const FSmartObjectHandle& Handle, const FBox& Bounds)
|
|
{
|
|
FSmartObjectHashGridEntryData GridEntryData;
|
|
GridEntryData.CellLoc = HashGrid.Add(Handle, Bounds);
|
|
return FInstancedStruct::Make(GridEntryData);
|
|
}
|
|
|
|
void USmartObjectHashGrid::Remove(const FSmartObjectHandle& Handle, const FStructView& EntryData)
|
|
{
|
|
FSmartObjectHashGridEntryData& GridEntryData = EntryData.GetMutable<FSmartObjectHashGridEntryData>();
|
|
HashGrid.Remove(Handle, GridEntryData.CellLoc);
|
|
GridEntryData.CellLoc = {};
|
|
}
|
|
|
|
void USmartObjectHashGrid::Find(const FBox& QueryBox, TArray<FSmartObjectHandle>& OutResults)
|
|
{
|
|
HashGrid.QuerySmall(QueryBox, OutResults);
|
|
}
|
|
|
|
#if UE_ENABLE_DEBUG_DRAWING
|
|
void USmartObjectHashGrid::Draw(FDebugRenderSceneProxy* DebugProxy)
|
|
{
|
|
const TSet<FSmartObjectHashGrid2D::FCell>& AllCells = HashGrid.GetCells();
|
|
for (auto It(AllCells.CreateConstIterator()); It; ++It)
|
|
{
|
|
FBox CellBounds = HashGrid.CalcCellBounds(FSmartObjectHashGrid2D::FCellLocation(It->X, It->Y, It->Level));
|
|
DebugProxy->Boxes.Emplace(CellBounds, GColorList.GetFColorByIndex(It->Level));
|
|
}
|
|
}
|
|
#endif //UE_ENABLE_DEBUG_DRAWING
|