Files
UnrealEngineUWP/Engine/Source/Developer/DrawPrimitiveDebugger/DrawPrimitiveDebugger.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

38 lines
851 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DrawPrimitiveDebugger : ModuleRules
{
public DrawPrimitiveDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"Renderer",
"InputCore",
"SlateCore",
"Slate",
"DeveloperSettings",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Settings/Public",
});
// TODO: Decide whether Test builds should also remain restricted
if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping))
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}