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- Added new compression and 'compiling' API/path * Relies on newer DDC API * Only fetches compressible data when data is not found in DDC * Fetching data happens off the GT now (including Additive animation) - Deprecated and replace AnimSequence API around compression ** AnimStreamable still relies on old, synchronous, compression path ** IAnimationDataModel - Removed bone track data being stored as FBoneAnimationTrack - Bone animation can now only be referenced by Name (not track index anymore) - Deprecated any API relying on FBoneAnimationTrack - Added API to retrieve FTransform(s) for given frame(s) with provided bone name - Added API to lock model against modifications during evaluation (required for non-racing off-GT evaluation) Animation Sequence - Frame-rate is now stored on a per-platform basis, allowing for future replacement of frame-stripping (editing property is disabled for now) - Now allows for storing _transient_ per-platform compressed animation data (required for multi-platform cook) PerPlatformProperties - Added per-platform FFrameRate implementation #preflight 63999f102540a78d2778adb7 #rb Thomas.Sarkanen, Nicholas.Frechette, Devin.Doucette #fyi Zousar.Shaker [CL 23510521 by Jurre deBaare in ue5-main branch]