Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding
Ben Marsh 7170e4ccc1 Live Coding: Fix several issues related to using launch on / packaged builds with Live Coding.
* The original .uproject file is now compiled into monolithic executables when Live Coding is enabled. This allows invoking UBT with the original project file when the executable is staged to a different directory. This parameter can be overriden via the LiveCoding.SourceProject cvar.
* The original engine directory is also compiled into the executable. This allows finding the console executable path without having to enter it manually via the LiveCoding.ConsolePath cvar.
* If an exact match for a binary filename is not found, try to find a match by name only. Also required to support staged builds for 'Launch On', etc...
* Add a LiveCoding.Compile command to trigger a compile from the console.

#rb none
#jira UE-72677
#jira UE-72678
#jira UE-72683

[CL 6625676 by Ben Marsh in Dev-Build branch]
2019-05-23 20:41:59 -04:00
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