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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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715ffbccada23cd73ecd12bd429fdd4398c616be
UnrealEngineUWP/Engine/Source/Runtime/Launch
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Zousar Shaker e184a4ce29 Implementation #2 - Ensure that when getting correct case for project path during engine startup on the Windows platform, we don't also resolve directory junctions at the same time as doing so can cause problems for p4 operations. This is done using the slow 'FindFirstFile' approach on EVERY SEGMENT of the project file path as was formerly done in the GetFilenameOnDisk implementation for Windows.
#jira UE-90427
#rb devin.doucette


#ushell-cherrypick of 12169209 by Zousar.Shaker
#robomerge[RELEASE] 4.25

[CL 12233080 by Zousar Shaker in Main branch]
2020-03-17 12:17:43 -04:00
..
Private
Implementation #2 - Ensure that when getting correct case for project path during engine startup on the Windows platform, we don't also resolve directory junctions at the same time as doing so can cause problems for p4 operations. This is done using the slow 'FindFirstFile' approach on EVERY SEGMENT of the project file path as was formerly done in the GetFilenameOnDisk implementation for Windows.
2020-03-17 12:17:43 -04:00
Public
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
Resources
Update version to 4.26.
2020-02-12 14:24:45 -05:00
Launch.Build.cs
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
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