Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes
Lina Halper 9bd36fbc1f #ANIM: Better fix for kurohane crash due to inconsistent weight of montages
- Now it gets weight data and use that weight data without recalc in eval
- Also made montage instance's members to be private
- changed single node to get weight and use that weight for eval - same as normal anim BP
- changed update weight of montage to happen before native update animation

Merging

//depot/UE4-Orion/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2682922 by Lina Halper in Main branch]
2015-09-08 09:01:12 -04:00
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