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Removed files from InstalledEngineFilters again. [CL 2675191 by Matthew Griffin in Main branch]
232 lines
7.7 KiB
INI
232 lines
7.7 KiB
INI
[CopyEditor]
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; Tool dependencies
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/Engine/Binaries/DotNET/Ionic.Zip.Reduced.dll
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/Engine/Binaries/DotNET/OneSky.dll
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; DDC
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-/Engine/DerivedDataCache/...
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/Engine/DerivedDataCache/Compressed.ddp
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; In-editor documentation
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/Engine/Documentation/Source/Shared/...
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; Content folders
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/Engine/Content/...
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-/Engine/Content/....psd
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-/Engine/Content/....pdn
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-/Engine/Content/....fbx
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-/Engine/Content/....po
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; Config files
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/Engine/Config/...
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-/Engine/Config/....vdf
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/Engine/Programs/UnrealBuildTool/BuildConfiguration.xml
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/Engine/Programs/UnrealFrontend/Config/DefaultEngine.ini
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/Engine/Programs/UnrealLightmass/Config/DefaultEngine.ini
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; Plugins
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/Engine/Plugins/....uplugin
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/Engine/Plugins/.../Content/...
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/Engine/Plugins/.../Resources/...
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/Engine/Plugins/.../Source/...
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/Engine/Plugins/.../Templates/...
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-/Engine/Plugins/Runtime/TwitchLiveStreaming/...
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; Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows
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{Win64} -/Engine/Plugins/.../Binaries/Mac/...
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; Source code
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/Engine/Source/UE4Game.Target.cs
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/Engine/Source/UE4Editor.Target.cs
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/Engine/Source/Runtime/...
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/Engine/Source/Developer/...
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/Engine/Source/Editor/...
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/Engine/Source/ThirdParty/.../*.Build.cs
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/Engine/Source/ThirdParty/Licenses/...
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; Shaders
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/Engine/Shaders/...
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; Exclude all the intermediate Rocket files in the Engine/Saved folder
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-/Engine/Saved/...
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; Valid templates will be included by name from the build script, but we need to exclude intermediates
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-/Templates/*/Binaries/...
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-/Templates/*/Build/Receipts/...
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-/Templates/*/Intermediate/...
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-/Templates/*/DerivedDataCache/...
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-/Templates/*/Saved/...
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-/Templates/*/manifest.json
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-/Templates/*/contents.txt
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; Win64-specific dependencies
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{Win64} -/Engine/Binaries/Win64/UE4EditorServices.*
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{Win64} -/Engine/Binaries/Win64/UnrealVersionSelector*
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{Win64} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win32/VS2013/*
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{Win64} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win64/VS2013/*
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{Win64} /Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*.dll
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{Win64} -/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*DEBUG_x64.dll
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{Win64} -/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*CHECKED_x64.dll
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{Win64} /Engine/Build/BatchFiles/Build.bat
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{Win64} /Engine/Build/BatchFiles/Clean.bat
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{Win64} /Engine/Build/BatchFiles/Rebuild.bat
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{Win64} /Engine/Build/BatchFiles/RocketGenerateProjectFiles.bat
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{Win64} /Engine/Build/BatchFiles/RunUAT.bat
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{Win64} /Engine/Build/BatchFiles/GetVSComnToolsPath.bat
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{Win64} -/Engine/Build/Receipts/PS4MapFile*
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{Win64} -/Engine/Build/Receipts/XboxOnePDBFileUtil*
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{Win64} -/Engine/Build/Receipts/UE4Client-Linux*
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{Win64} -/Engine/Build/Receipts/UE4EditorServices*
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{Win64} -/Engine/Build/Receipts/UE4Server-Linux*
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{Win64} /Engine/Extras/3dsMaxScripts/...
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{Win64} /Engine/Extras/VisualStudioDebugging/UE4.natvis
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{Win64} /Engine/Extras/Maya_AnimationRiggingTools/...
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{Win64} /Engine/Extras/MayaVelocityGridExporter/...
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{Win64} /Engine/Extras/UnrealVS/...
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{Win64} /Engine/Extras/Redist/en-us/*
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; Mac-specific dependencies
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{Mac} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/*
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{Mac} /Engine/Binaries/ThirdParty/Mono/Mac/...
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{Mac} /Engine/Build/BatchFiles/Mac/Build.sh
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{Mac} /Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
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{Mac} /Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
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{Mac} /Engine/Build/BatchFiles/Mac/SetupMono.sh
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{Mac} /Engine/Build/BatchFiles/Mac/FixMonoFiles.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RocketBuild.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RocketGenerateProjectFiles.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RunMono.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RunXBuild.sh
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{Mac} /Engine/Build/BatchFiles/Mac/xcodeunlock.sh
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{Mac} /Engine/Build/BatchFiles/RunUAT.command
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{Mac} /Engine/Build/BatchFiles/RunUAT.sh
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{Mac} /Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py
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; Don't want these folders, even if they're part of ToolsForCompile
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{Mac} -/Engine/Binaries/Win32/...
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{Mac} -/Engine/Binaries/Win64/...
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; Linux-specific dependencies
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{Linux} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/...
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{Linux} /Engine/Build/BatchFiles/Linux/Build.sh
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{Linux} /Engine/Build/BatchFiles/Linux/BuildThirdParty.sh
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{Linux} /Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
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{Linux} /Engine/Build/BatchFiles/Linux/GitDependencies.sh
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{Linux} /Engine/Build/BatchFiles/Linux/QASmokeManual.sh
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{Linux} /Engine/Build/BatchFiles/Linux/RunMono.sh
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{Linux} /Engine/Build/BatchFiles/Linux/RunXBuild.sh
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{Linux} /Engine/Build/BatchFiles/Linux/Setup.sh
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{Linux} /Engine/Build/BatchFiles/Linux/UpdateDeps.sh
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{Linux} /Engine/Build/BatchFiles/RunUAT.sh
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[CopyTargetPlatforms]
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; API docs
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/Engine/Documentation/CHM/API.chm
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; Build files
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/Engine/Build/Build.version
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/Engine/Build/Target.cs.template
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; Starter content
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/Samples/StarterContent/Content/...
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/Samples/MobileStarterContent/Content/...
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; shared template resources
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/Templates/TemplateResources/...
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[CopyTargetPlatform.Android]
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; Build files
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/Engine/Build/Android/...
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/Engine/Source/ThirdParty/Android/cxa_demangle/...
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-/Engine/Binaries/Android/....apk
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; AndroidWorks installer
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{Win64} /Engine/Extras/Android/*.exe
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{Mac} /Engine/Extras/Android/*.dmg
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[CopyTargetPlatform.IOS]
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; Build files
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/Engine/Build/IOS/...
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-/Engine/Build/IOS/....psd
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-/Engine/Build/IOS/....mobileprovision
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-/Engine/Build/IOS/UnrealRemoteTool
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; Content-only on Win64: exclude things we only need for code projects
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{Win64} -/Engine/Binaries/IOS/*.a
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{Win64} -/Engine/Binaries/IOS/.../*.a
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{Win64} -/Engine/Binaries/IOS/UE4Game
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{Win64} -/Engine/Binaries/IOS/UE4Game-IOS-Shipping
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{Win64} -/Engine/Intermediate/.../IOS/...
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{Win64} -/Engine/Plugins/.../Binaries/IOS/...
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{Win64} /Engine/Binaries/DotNET/IOS/openssl.exe
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{Win64} /Engine/Binaries/ThirdParty/IOS/*
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; All tools for Mac
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentServer.exe
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentServer.exe.config
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentInterface.dll
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentInterface.dll.config
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{Mac} /Engine/Binaries/DotNET/iOS/iPhonePackager.exe
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{Mac} /Engine/Binaries/DotNET/iOS/iPhonePackager.exe.config
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{Mac} /Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll
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{Mac} /Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll.config
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{Mac} /Engine/Source/ThirdParty/Facebook/IOS/...
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[CopyTargetPlatform.HTML5]
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; Build files
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/Engine/Build/HTML5/...
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; SDK
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/Engine/Source/ThirdParty/HTML5/emsdk/emscripten/...
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{Win64} /Engine/Source/ThirdParty/HTML5/emsdk/Win64/...
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{Mac} /Engine/Source/ThirdParty/HTML5/emsdk/Mac/...
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[CopyTargetPlatform.Win32]
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; Just third party dependencies.
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/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*.dll
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-/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*DEBUG_x86.dll
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-/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*CHECKED_x86.dll
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[CopyTargetPlatform.Linux]
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; Content-only: include pre-compiled executables manually
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-/Engine/Binaries/Linux/*
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/Engine/Binaries/Linux/CrashReportClient
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/Engine/Binaries/Linux/UE4Game
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/Engine/Binaries/Linux/UE4Game-Linux-Shipping
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/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so
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/Engine/Config/Controller.vdf
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/Engine/Binaries/ThirdParty/OpenAL/Linux/*
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/Engine/Binaries/ThirdParty/Steamworks/Steamv132/Linux/*.so
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[StripSymbols.Android]
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/Engine/Binaries/Android/....a
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/Engine/Binaries/Android/....so
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/Engine/Plugins/.../Binaries/Android/....a
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/Engine/Plugins/.../Binaries/Android/....so
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[StripSymbols.IOS]
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/Engine/Binaries/IOS/....a
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/Engine/Plugins/.../Binaries/IOS/....a
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[StripSymbols.Mac]
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/Engine/Binaries/Mac/....a
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/Engine/Plugins/.../Binaries/Mac/....a
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[StripSymbols.Win32]
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/Engine/Binaries/Win32/....pdb
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/Engine/Plugins/.../Binaries/Win32/....pdb
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[StripSymbols.Win64]
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/Engine/Binaries/Win64/....pdb
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/Engine/Plugins/.../Binaries/Win64/....pdb
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{Win64} -/Engine/Binaries/Win64/UE4Editor*.pdb
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{Win64} -/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor*.pdb
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[StripSymbols.Linux]
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/Engine/Binaries/Linux/*.
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